Present Servo BGRA hardware surfaces
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Vendored
+373
@@ -0,0 +1,373 @@
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use crate::{
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AnyElement, AnyEntity, AnyWeakEntity, App, Bounds, ContentMask, Context, Element, ElementId,
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Entity, EntityId, GlobalElementId, InspectorElementId, IntoElement, LayoutId, PaintIndex,
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Pixels, PrepaintStateIndex, Render, Style, StyleRefinement, TextStyle, WeakEntity,
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};
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use crate::{Empty, Window};
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use anyhow::Result;
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use collections::FxHashSet;
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use refineable::Refineable;
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use std::mem;
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use std::rc::Rc;
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use std::{any::TypeId, fmt, ops::Range};
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struct AnyViewState {
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prepaint_range: Range<PrepaintStateIndex>,
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paint_range: Range<PaintIndex>,
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cache_key: ViewCacheKey,
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accessed_entities: FxHashSet<EntityId>,
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}
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#[derive(Default)]
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struct ViewCacheKey {
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bounds: Bounds<Pixels>,
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content_mask: ContentMask<Pixels>,
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text_style: TextStyle,
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}
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impl<V: Render> Element for Entity<V> {
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type RequestLayoutState = AnyElement;
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type PrepaintState = ();
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fn id(&self) -> Option<ElementId> {
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Some(ElementId::View(self.entity_id()))
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}
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fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
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None
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}
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fn request_layout(
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&mut self,
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_id: Option<&GlobalElementId>,
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_inspector_id: Option<&InspectorElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (LayoutId, Self::RequestLayoutState) {
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let mut element = self.update(cx, |view, cx| view.render(window, cx).into_any_element());
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let layout_id = window.with_rendered_view(self.entity_id(), |window| {
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element.request_layout(window, cx)
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});
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(layout_id, element)
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}
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fn prepaint(
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&mut self,
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_id: Option<&GlobalElementId>,
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_inspector_id: Option<&InspectorElementId>,
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_: Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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window: &mut Window,
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cx: &mut App,
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) {
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window.set_view_id(self.entity_id());
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window.with_rendered_view(self.entity_id(), |window| element.prepaint(window, cx));
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}
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fn paint(
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&mut self,
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_id: Option<&GlobalElementId>,
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_inspector_id: Option<&InspectorElementId>,
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_: Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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window: &mut Window,
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cx: &mut App,
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) {
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window.with_rendered_view(self.entity_id(), |window| element.paint(window, cx));
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}
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}
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/// A dynamically-typed handle to a view, which can be downcast to a [Entity] for a specific type.
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#[derive(Clone, Debug)]
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pub struct AnyView {
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entity: AnyEntity,
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render: fn(&AnyView, &mut Window, &mut App) -> AnyElement,
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cached_style: Option<Rc<StyleRefinement>>,
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}
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impl<V: Render> From<Entity<V>> for AnyView {
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fn from(value: Entity<V>) -> Self {
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AnyView {
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entity: value.into_any(),
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render: any_view::render::<V>,
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cached_style: None,
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}
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}
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}
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impl AnyView {
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/// Indicate that this view should be cached when using it as an element.
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/// When using this method, the view's previous layout and paint will be recycled from the previous frame if [Context::notify] has not been called since it was rendered.
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/// The one exception is when [Window::refresh] is called, in which case caching is ignored.
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pub fn cached(mut self, style: StyleRefinement) -> Self {
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self.cached_style = Some(style.into());
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self
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}
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/// Convert this to a weak handle.
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pub fn downgrade(&self) -> AnyWeakView {
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AnyWeakView {
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entity: self.entity.downgrade(),
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render: self.render,
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}
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}
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/// Convert this to a [Entity] of a specific type.
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/// If this handle does not contain a view of the specified type, returns itself in an `Err` variant.
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pub fn downcast<T: 'static>(self) -> Result<Entity<T>, Self> {
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match self.entity.downcast() {
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Ok(entity) => Ok(entity),
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Err(entity) => Err(Self {
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entity,
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render: self.render,
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cached_style: self.cached_style,
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}),
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}
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}
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/// Gets the [TypeId] of the underlying view.
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pub fn entity_type(&self) -> TypeId {
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self.entity.entity_type
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}
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/// Gets the entity id of this handle.
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pub fn entity_id(&self) -> EntityId {
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self.entity.entity_id()
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}
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}
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impl PartialEq for AnyView {
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fn eq(&self, other: &Self) -> bool {
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self.entity == other.entity
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}
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}
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impl Eq for AnyView {}
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impl Element for AnyView {
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type RequestLayoutState = Option<AnyElement>;
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type PrepaintState = Option<AnyElement>;
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fn id(&self) -> Option<ElementId> {
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Some(ElementId::View(self.entity_id()))
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}
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fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
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None
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}
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fn request_layout(
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&mut self,
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_id: Option<&GlobalElementId>,
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_inspector_id: Option<&InspectorElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (LayoutId, Self::RequestLayoutState) {
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window.with_rendered_view(self.entity_id(), |window| {
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// Disable caching when inspecting so that mouse_hit_test has all hitboxes.
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let caching_disabled = window.is_inspector_picking(cx);
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match self.cached_style.as_ref() {
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Some(style) if !caching_disabled => {
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let mut root_style = Style::default();
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root_style.refine(style);
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let layout_id = window.request_layout(root_style, None, cx);
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(layout_id, None)
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}
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_ => {
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let mut element = (self.render)(self, window, cx);
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let layout_id = element.request_layout(window, cx);
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(layout_id, Some(element))
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}
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}
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})
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}
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fn prepaint(
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&mut self,
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global_id: Option<&GlobalElementId>,
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_inspector_id: Option<&InspectorElementId>,
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bounds: Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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window: &mut Window,
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cx: &mut App,
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) -> Option<AnyElement> {
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window.set_view_id(self.entity_id());
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window.with_rendered_view(self.entity_id(), |window| {
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if let Some(mut element) = element.take() {
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element.prepaint(window, cx);
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return Some(element);
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}
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window.with_element_state::<AnyViewState, _>(
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global_id.unwrap(),
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|element_state, window| {
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let content_mask = window.content_mask();
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let text_style = window.text_style();
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if let Some(mut element_state) = element_state
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&& element_state.cache_key.bounds == bounds
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&& element_state.cache_key.content_mask == content_mask
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&& element_state.cache_key.text_style == text_style
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&& !window.dirty_views.contains(&self.entity_id())
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&& !window.refreshing
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{
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let prepaint_start = window.prepaint_index();
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window.reuse_prepaint(element_state.prepaint_range.clone());
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cx.entities
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.extend_accessed(&element_state.accessed_entities);
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let prepaint_end = window.prepaint_index();
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element_state.prepaint_range = prepaint_start..prepaint_end;
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return (None, element_state);
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}
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let refreshing = mem::replace(&mut window.refreshing, true);
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let prepaint_start = window.prepaint_index();
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let (mut element, accessed_entities) = cx.detect_accessed_entities(|cx| {
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let mut element = (self.render)(self, window, cx);
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element.layout_as_root(bounds.size.into(), window, cx);
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element.prepaint_at(bounds.origin, window, cx);
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element
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});
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let prepaint_end = window.prepaint_index();
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window.refreshing = refreshing;
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(
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Some(element),
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AnyViewState {
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accessed_entities,
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prepaint_range: prepaint_start..prepaint_end,
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paint_range: PaintIndex::default()..PaintIndex::default(),
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cache_key: ViewCacheKey {
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bounds,
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content_mask,
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text_style,
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},
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},
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)
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},
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)
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})
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}
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fn paint(
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&mut self,
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global_id: Option<&GlobalElementId>,
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_inspector_id: Option<&InspectorElementId>,
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_bounds: Bounds<Pixels>,
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_: &mut Self::RequestLayoutState,
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element: &mut Self::PrepaintState,
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window: &mut Window,
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cx: &mut App,
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) {
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window.with_rendered_view(self.entity_id(), |window| {
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let caching_disabled = window.is_inspector_picking(cx);
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if self.cached_style.is_some() && !caching_disabled {
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window.with_element_state::<AnyViewState, _>(
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global_id.unwrap(),
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|element_state, window| {
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let mut element_state = element_state.unwrap();
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let paint_start = window.paint_index();
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if let Some(element) = element {
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let refreshing = mem::replace(&mut window.refreshing, true);
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element.paint(window, cx);
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window.refreshing = refreshing;
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} else {
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window.reuse_paint(element_state.paint_range.clone());
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}
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let paint_end = window.paint_index();
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element_state.paint_range = paint_start..paint_end;
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((), element_state)
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},
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)
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} else {
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element.as_mut().unwrap().paint(window, cx);
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}
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});
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}
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}
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impl<V: 'static + Render> IntoElement for Entity<V> {
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type Element = Entity<V>;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl IntoElement for AnyView {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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/// A weak, dynamically-typed view handle that does not prevent the view from being released.
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pub struct AnyWeakView {
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entity: AnyWeakEntity,
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render: fn(&AnyView, &mut Window, &mut App) -> AnyElement,
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}
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impl AnyWeakView {
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/// Convert to a strongly-typed handle if the referenced view has not yet been released.
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pub fn upgrade(&self) -> Option<AnyView> {
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let entity = self.entity.upgrade()?;
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Some(AnyView {
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entity,
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render: self.render,
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cached_style: None,
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})
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}
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}
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impl<V: 'static + Render> From<WeakEntity<V>> for AnyWeakView {
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fn from(view: WeakEntity<V>) -> Self {
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AnyWeakView {
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entity: view.into(),
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render: any_view::render::<V>,
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}
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}
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}
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impl PartialEq for AnyWeakView {
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fn eq(&self, other: &Self) -> bool {
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self.entity == other.entity
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}
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}
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impl std::fmt::Debug for AnyWeakView {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("AnyWeakView")
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.field("entity_id", &self.entity.entity_id)
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.finish_non_exhaustive()
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}
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}
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mod any_view {
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use crate::{AnyElement, AnyView, App, IntoElement, Render, Window};
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pub(crate) fn render<V: 'static + Render>(
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view: &AnyView,
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window: &mut Window,
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cx: &mut App,
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) -> AnyElement {
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let view = view.clone().downcast::<V>().unwrap();
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view.update(cx, |view, cx| view.render(window, cx).into_any_element())
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}
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}
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/// A view that renders nothing
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pub struct EmptyView;
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impl Render for EmptyView {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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Empty
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}
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}
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