T10.3: publish IOSurfaceHandle once per surface, current_surface_id per frame
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@@ -147,28 +147,32 @@ impl RenderingContext for HardwareOffscreenContext {
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}
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}
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/// Cross-process handle to a hardware surface: the receiving process
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/// can rebuild an `IOSurfaceRef` from `mach_port_name` and import it as
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/// a Metal texture without ever copying the pixels.
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///
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/// `width`/`height` are reported in surface pixels (post-DPR), matching
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/// what surfman handed out at construction time. The receiver should
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/// scale layout coordinates by its own backing scale factor.
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#[cfg(target_os = "macos")]
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct IOSurfaceHandle {
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pub mach_port_name: u32,
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pub width: u32,
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pub height: u32,
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}
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use crate::iosurface_handle::{IOSurfaceHandle, IOSurfaceIdentity};
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#[cfg(target_os = "macos")]
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impl HardwareOffscreenContext {
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/// Cheap, non-mutating identity probe of the currently bound
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/// surface. Reads `Device::context_surface_info` (no unbind, no
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/// mach port creation) so callers can dedup before paying the
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/// price of `current_iosurface_mach_port`.
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pub fn peek_iosurface_identity(&self) -> Result<IOSurfaceIdentity, SurfmanError> {
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let device = self.inner.device.borrow();
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let context = self.inner.context.borrow();
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let info = device.context_surface_info(&context)?.ok_or(SurfmanError::Failed)?;
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Ok(IOSurfaceIdentity {
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surface_id: info.id.0 as u64,
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width: u32::try_from(info.size.width).unwrap_or(0),
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height: u32::try_from(info.size.height).unwrap_or(0),
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})
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}
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/// Snapshot the IOSurface currently bound to the context and
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/// return its mach port name plus dimensions. Increments the
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/// IOSurface's mach-port use count; the receiving process holds it
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/// via `IOSurfaceLookupFromMachPort` and is responsible for
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/// `mach_port_deallocate` once the import is finished.
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/// return its mach port name plus dimensions and stable surface
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/// id. Increments the IOSurface's mach-port use count; the
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/// receiving process holds it via `IOSurfaceLookupFromMachPort` and
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/// is responsible for `mach_port_deallocate` once the import is
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/// finished.
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///
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/// Implementation note: surfman's CGL backend keeps the bound
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/// surface inside the GL context. To inspect it we temporarily
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@@ -189,6 +193,7 @@ impl HardwareOffscreenContext {
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let info = device.surface_info(&surface);
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let handle = IOSurfaceHandle {
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mach_port_name: mach_port,
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surface_id: info.id.0 as u64,
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width: u32::try_from(info.size.width).unwrap_or(0),
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height: u32::try_from(info.size.height).unwrap_or(0),
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};
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