Add translucency setting + apply to runtime panel alpha
Domain: - AppearanceSettings gains translucency_pct (u8, 0..=100, default 40) with a clamping setter and serde round-trip coverage. - DEFAULT_TRANSLUCENCY_PCT and MAX_TRANSLUCENCY_PCT exported for the shell. Core: - BrowserCore::set_translucency_pct delegates to the appearance struct; the existing reset_appearance covers the reset path. - Integration test covers persistence into snapshot.appearance. Render: - chrome::sidebar::panel_bg(snapshot) replaces the static PANEL_BG constant, mapping the user's translucency_pct linearly into the alpha byte 0xff..0xb3. Sidebar (expanded + compact) and main pane consume the helper so changing the setting at runtime updates every glass surface in lock-step. Form: - Translucency row in chrome::appearance_form mirrors the design's static track + thumb visual driven by the persisted percentage, plus three preset chips (Solid 0 / Default 40 / Glassy 75) that mutate the setting through shell.set_translucency_pct. Strict UX rule preserved: alpha never drops below 0xb3 so panels stay readable without backdrop blur (which GPUI 0.2.2 doesn't expose).
This commit is contained in:
@@ -79,6 +79,13 @@ impl ElyShell {
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn set_translucency_pct(&mut self, value: u8, cx: &mut Context<Self>) {
|
||||
if let ShellState::Ready(core) = &mut self.state {
|
||||
core.set_translucency_pct(value);
|
||||
cx.notify();
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn reset_appearance(&mut self, cx: &mut Context<Self>) {
|
||||
if let ShellState::Ready(core) = &mut self.state {
|
||||
core.reset_appearance();
|
||||
|
||||
Reference in New Issue
Block a user