Add translucency setting + apply to runtime panel alpha
Domain: - AppearanceSettings gains translucency_pct (u8, 0..=100, default 40) with a clamping setter and serde round-trip coverage. - DEFAULT_TRANSLUCENCY_PCT and MAX_TRANSLUCENCY_PCT exported for the shell. Core: - BrowserCore::set_translucency_pct delegates to the appearance struct; the existing reset_appearance covers the reset path. - Integration test covers persistence into snapshot.appearance. Render: - chrome::sidebar::panel_bg(snapshot) replaces the static PANEL_BG constant, mapping the user's translucency_pct linearly into the alpha byte 0xff..0xb3. Sidebar (expanded + compact) and main pane consume the helper so changing the setting at runtime updates every glass surface in lock-step. Form: - Translucency row in chrome::appearance_form mirrors the design's static track + thumb visual driven by the persisted percentage, plus three preset chips (Solid 0 / Default 40 / Glassy 75) that mutate the setting through shell.set_translucency_pct. Strict UX rule preserved: alpha never drops below 0xb3 so panels stay readable without backdrop blur (which GPUI 0.2.2 doesn't expose).
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@@ -12,6 +12,7 @@ use gpui_component::{
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button::{Button, ButtonVariants},
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};
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use super::chrome::panel_bg;
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use super::{ElyShell, ShellState, render::tab_profile_label};
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use crate::ToggleSidebar;
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@@ -31,6 +32,7 @@ impl ElyShell {
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sidebar_width: f32,
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cx: &mut Context<Self>,
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) -> AnyElement {
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let panel_color = panel_bg(snapshot);
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div()
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.w(px(sidebar_width))
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.h_full()
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@@ -40,7 +42,7 @@ impl ElyShell {
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.gap_2()
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.p_2()
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.rounded(px(spacing::RADIUS_CARD))
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.bg(rgba(PANEL_BG))
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.bg(rgba(panel_color))
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.shadow(panel_shadow())
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.children(snapshot.favorites.iter().enumerate().map(|(index, tab)| {
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self.render_compact_tab_button(
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@@ -238,8 +240,6 @@ pub(super) fn collapsed_sidebar_active(sidebar_width: f32) -> bool {
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sidebar_width <= f32::from(COLLAPSED_SIDEBAR_WIDTH_PX)
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}
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const PANEL_BG: u32 = 0xffffffe0;
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fn panel_shadow() -> Vec<BoxShadow> {
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vec![
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BoxShadow {
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