Add translucency setting + apply to runtime panel alpha
Domain: - AppearanceSettings gains translucency_pct (u8, 0..=100, default 40) with a clamping setter and serde round-trip coverage. - DEFAULT_TRANSLUCENCY_PCT and MAX_TRANSLUCENCY_PCT exported for the shell. Core: - BrowserCore::set_translucency_pct delegates to the appearance struct; the existing reset_appearance covers the reset path. - Integration test covers persistence into snapshot.appearance. Render: - chrome::sidebar::panel_bg(snapshot) replaces the static PANEL_BG constant, mapping the user's translucency_pct linearly into the alpha byte 0xff..0xb3. Sidebar (expanded + compact) and main pane consume the helper so changing the setting at runtime updates every glass surface in lock-step. Form: - Translucency row in chrome::appearance_form mirrors the design's static track + thumb visual driven by the persisted percentage, plus three preset chips (Solid 0 / Default 40 / Glassy 75) that mutate the setting through shell.set_translucency_pct. Strict UX rule preserved: alpha never drops below 0xb3 so panels stay readable without backdrop blur (which GPUI 0.2.2 doesn't expose).
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@@ -385,6 +385,10 @@ impl BrowserCore {
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self.appearance.set_reduce_motion(reduce_motion);
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}
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pub fn set_translucency_pct(&mut self, value: u8) {
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self.appearance.set_translucency_pct(value);
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}
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pub fn reset_appearance(&mut self) {
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self.appearance = AppearanceSettings::default();
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}
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