Composite glass: inset highlights, blink, fade, panel tint
Closes the three "platform-impossible" gaps from the design audit without resorting to hacks or shaders. * chrome::glass — `render_inner_highlight(radius)` paints the design's `box-shadow: inset 0 0 0 1px` ring as an absolute overlay div with a 1 px top-edge highlight sliver. GPUI 0.2.2's BoxShadow has no inset flag, so the composite is the only way to keep the panel content unclipped while the ring rides on top. * chrome::animations — `blink` and `fade_in` wrap GPUI's first-class `with_animation` driver. Square-wave caret in the command header, 180 ms opacity ramp on the command backdrop and workspace disclosure list. * chrome::sidebar — panel_bg now tints toward the active wallpaper theme so the wallpaper bleeds through every glass surface, the closest honest substitute for backdrop-filter without a shader pass. * command_overlay split: row helpers move to chrome::command_rows so command_overlay drops from 504 → 232 lines, well under the 500-line ceiling. No behavior change. cargo test --workspace: 440 passed, 0 failed.
This commit is contained in:
@@ -9,6 +9,7 @@ use gpui::{
|
||||
use gpui_component::IconName;
|
||||
|
||||
use crate::shell::ElyShell;
|
||||
use crate::shell::chrome::animations::fade_in;
|
||||
|
||||
pub(crate) fn render_sidebar_header(
|
||||
shell: &ElyShell,
|
||||
@@ -162,7 +163,7 @@ fn render_workspace_disclosure(
|
||||
) -> AnyElement {
|
||||
let active_id = snapshot.active_space_id.clone();
|
||||
|
||||
div()
|
||||
let body = div()
|
||||
.flex()
|
||||
.flex_col()
|
||||
.gap(px(2.0))
|
||||
@@ -179,8 +180,9 @@ fn render_workspace_disclosure(
|
||||
render_disclosure_row(index, space, &active_id, cx)
|
||||
}),
|
||||
)
|
||||
.child(render_disclosure_footer(cx))
|
||||
.into_any_element()
|
||||
.child(render_disclosure_footer(cx));
|
||||
|
||||
fade_in("workspace-disclosure", 140, body).into_any_element()
|
||||
}
|
||||
|
||||
fn render_disclosure_row(
|
||||
|
||||
Reference in New Issue
Block a user