T10.2: extract IOSurface mach port from the hardware surface on macOS
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@@ -147,6 +147,56 @@ impl RenderingContext for HardwareOffscreenContext {
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}
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}
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/// Cross-process handle to a hardware surface: the receiving process
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/// can rebuild an `IOSurfaceRef` from `mach_port_name` and import it as
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/// a Metal texture without ever copying the pixels.
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///
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/// `width`/`height` are reported in surface pixels (post-DPR), matching
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/// what surfman handed out at construction time. The receiver should
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/// scale layout coordinates by its own backing scale factor.
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#[cfg(target_os = "macos")]
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct IOSurfaceHandle {
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pub mach_port_name: u32,
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pub width: u32,
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pub height: u32,
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}
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#[cfg(target_os = "macos")]
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impl HardwareOffscreenContext {
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/// Snapshot the IOSurface currently bound to the context and
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/// return its mach port name plus dimensions. Increments the
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/// IOSurface's mach-port use count; the receiving process holds it
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/// via `IOSurfaceLookupFromMachPort` and is responsible for
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/// `mach_port_deallocate` once the import is finished.
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///
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/// Implementation note: surfman's CGL backend keeps the bound
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/// surface inside the GL context. To inspect it we temporarily
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/// `unbind_surface_from_context`, call `device.native_surface()`
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/// (which retains the `IOSurfaceRef`), then `bind_surface_to_context`
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/// again. The unbind path calls `glFlush` so the IOSurface contents
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/// are consistent for any reader importing it after this returns.
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pub fn current_iosurface_mach_port(&self) -> Result<IOSurfaceHandle, SurfmanError> {
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let device = &mut self.inner.device.borrow_mut();
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let context = &mut self.inner.context.borrow_mut();
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// `new` always binds a surface and `current_iosurface_mach_port`
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// is the only method that unbinds; the `None` branch only fires
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// if the invariant has been broken from outside.
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let surface =
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device.unbind_surface_from_context(context)?.ok_or(SurfmanError::Failed)?;
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let native = device.native_surface(&surface);
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let mach_port = native.0.create_mach_port();
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let info = device.surface_info(&surface);
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let handle = IOSurfaceHandle {
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mach_port_name: mach_port,
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width: u32::try_from(info.size.width).unwrap_or(0),
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height: u32::try_from(info.size.height).unwrap_or(0),
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};
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device.bind_surface_to_context(context, surface).map_err(|(error, _)| error)?;
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Ok(handle)
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}
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}
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/// Trimmed mirror of `paint_api::rendering_context::SurfmanRenderingContext`.
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///
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/// Only the methods the public type above actually uses are kept; the
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