T10.2: extract IOSurface mach port from the hardware surface on macOS
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@@ -35,3 +35,40 @@ fn constructs_or_explains_why_not() {
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}
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}
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}
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#[cfg(target_os = "macos")]
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#[test]
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fn extracts_iosurface_mach_port_from_current_surface() {
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let width = 256;
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let height = 192;
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let context = match HardwareOffscreenContext::new(PhysicalSize::new(width, height)) {
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Ok(context) => context,
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Err(error) => {
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eprintln!(
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"hardware GL adapter not available on this host \
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(acceptable in headless / no-GPU environments): {error:?}"
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);
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return;
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}
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};
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let first = context
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.current_iosurface_mach_port()
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.expect("first IOSurface mach port extraction must succeed");
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assert!(
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first.mach_port_name != 0,
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"IOSurfaceCreateMachPort must return a non-null mach_port_t (got 0)"
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);
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assert_eq!(first.width, width, "reported width must match surface width");
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assert_eq!(first.height, height, "reported height must match surface height");
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// The unbind/rebind cycle must leave the context usable: a second
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// call should still produce a valid mach port without panicking on
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// a stale `Framebuffer::None`.
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let second = context
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.current_iosurface_mach_port()
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.expect("repeated mach port extraction must succeed after rebind");
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assert!(second.mach_port_name != 0);
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assert_eq!(second.width, width);
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assert_eq!(second.height, height);
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}
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