Initialize Rust GPUI browser shell
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use crate::{ProfileId, SpaceId, SplitId, TabId, UrlText};
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub enum TabState {
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Loading,
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Ready,
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Crashed,
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Discarded,
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Archived,
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}
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#[derive(Clone, Debug, Default, Eq, PartialEq)]
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pub struct TabFlags {
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pub pinned: bool,
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pub favorite: bool,
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pub muted: bool,
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pub unread: bool,
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}
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct BrowserTab {
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id: TabId,
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space_id: SpaceId,
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profile_id: ProfileId,
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title: String,
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url: UrlText,
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state: TabState,
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flags: TabFlags,
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split_id: Option<SplitId>,
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}
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impl BrowserTab {
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#[must_use]
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pub fn new(
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id: TabId,
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space_id: SpaceId,
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profile_id: ProfileId,
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title: impl Into<String>,
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url: UrlText,
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) -> Self {
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Self {
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id,
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space_id,
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profile_id,
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title: title.into(),
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url,
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state: TabState::Ready,
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flags: TabFlags::default(),
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split_id: None,
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}
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}
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#[must_use]
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pub fn id(&self) -> &TabId {
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&self.id
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}
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#[must_use]
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pub fn space_id(&self) -> &SpaceId {
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&self.space_id
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}
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#[must_use]
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pub fn profile_id(&self) -> &ProfileId {
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&self.profile_id
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}
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#[must_use]
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pub fn title(&self) -> &str {
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&self.title
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}
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#[must_use]
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pub fn url(&self) -> &UrlText {
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&self.url
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}
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#[must_use]
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pub fn state(&self) -> &TabState {
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&self.state
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}
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#[must_use]
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pub fn flags(&self) -> &TabFlags {
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&self.flags
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}
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#[must_use]
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pub fn split_id(&self) -> Option<&SplitId> {
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self.split_id.as_ref()
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}
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}
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