4 Commits
Author SHA1 Message Date
ZacharyZhang-NY 39d10bf3d7 Convert chrome-local color constants to theme-aware accessors
The previous theme refactor only flipped `colors::*` tokens; the
~50 chrome-local `const FOO: u32 = 0xffffff…;` overlays kept their
white-glass values, so dark mode still painted a light omnibar pill,
light search field, light sidebar tab card, light command-overlay
backdrop, light sync page chips, etc.

Promote `colors::pick(light, dark)` to `pub` so component-internal
constants can reach the same thread-local mode the global palette
uses, then convert every white-glass (`0xffffff??`) and warm-dark
wash (`0x281e14??`) constant in:

- chrome/topbar (omnibar pill, hover chip)
- chrome/sidebar_chrome + chrome/sidebar (rail nav row hover/active,
  highlight border, close-button hover, unread badge)
- chrome/sidebar_header (workspace picker, disclosure card)
- chrome/command_overlay + chrome/command_rows + chrome/command_footer
- chrome/settings_layout, chrome/appearance_form,
  chrome/appearance_layout_cards, chrome/plugin_detail_view
- chrome/home/style (search field, arrow chip, pill, card, add-tile)
- internal_pages/sync (status pill, metrics card, button row)
- internal_pages/plugin_catalog
- shell/render (main pane highlight border)

Each constant becomes `fn name() -> u32 { colors::pick(<light>, <dark>) }`
where the dark counterpart preserves the original alpha but swaps the
warm-white prefix `ffffff` for warm-graphite `1f1d1b` (or the inverse:
`281e14` warm-dark wash → `f2efe9` warm-white wash). Brand accents
(`0xc96442??`, `0xffaa7733`) and the global slate backdrop keep their
single value across modes.
2026-05-15 20:22:51 -04:00
ZacharyZhang-NY 6b2578c3a8 Make every shell color token theme-aware
Dark mode was persistent in `AppearanceSettings` but never reached any
paint code: every call site in the shell read `colors::INK` etc. as a
`pub const u32`, so toggling `ThemeMode::Dark` mutated state nothing
sampled. Root-cause fix is to invert the contract — the design-system
exports functions that resolve through a thread-local `Mode`, and the
GPUI render impl sets that mode each frame.

What lands:
- `ely_design_system::colors::Mode` + thread-local + `set_mode` /
  `mode` accessors. Every ink shade, glass surface, stroke, divider,
  hairline, canvas, success / error chip now picks the warm-dark
  counterpart when the active mode is `Mode::Dark`.
- `ElyShell::render` resolves `ThemeMode::System` against
  `Window::appearance()` and pushes the mode before traversing the
  tree, so widgets lower down read the right shade without owning a
  `Mode` parameter.
- `render_wallpaper` + `panel_bg` now branch on `colors::mode()` so
  the gradient base, panel tint, and overlay highlights flip to
  warm-graphite when dark mode is active.
- Mechanical conversion across 687 call sites in 55 files from
  `colors::FOO` constants to `colors::foo()` accessors. The
  `Theme` / `ELY_THEME` const surface (unused outside the design
  system) is removed; the function surface is the new contract.
2026-05-15 19:50:38 -04:00
ZacharyZhang-NY 483bda5567 Redesign shell with glass morphism and warm clay palette
Update design system: warm clay accent (#c96442), ink scale for text
hierarchy, glass surface tokens with alpha, redesigned spacing/radius
tokens. Restructure shell layout: sidebar and main pane as rounded
glass panels, pill-shaped omnibar inside main pane, workspace tiles,
section labels, profile avatar in sidebar footer.
2026-05-09 15:42:10 -04:00
ZacharyZhang-NY d9a27f3dc4 Initialize Rust GPUI browser shell 2026-05-07 18:27:15 -04:00