The three layout preset cards (Single column / Compact / Hidden on
hover) painted as bright white boxes regardless of theme, never
implemented the layouts they previewed, and duplicated the live
sidebar resize handle which already covers the same intent. Drop
the section, the supporting `appearance_layout_cards` module, and
the chrome `mod` declaration that re-exported it.
Dark mode was persistent in `AppearanceSettings` but never reached any
paint code: every call site in the shell read `colors::INK` etc. as a
`pub const u32`, so toggling `ThemeMode::Dark` mutated state nothing
sampled. Root-cause fix is to invert the contract — the design-system
exports functions that resolve through a thread-local `Mode`, and the
GPUI render impl sets that mode each frame.
What lands:
- `ely_design_system::colors::Mode` + thread-local + `set_mode` /
`mode` accessors. Every ink shade, glass surface, stroke, divider,
hairline, canvas, success / error chip now picks the warm-dark
counterpart when the active mode is `Mode::Dark`.
- `ElyShell::render` resolves `ThemeMode::System` against
`Window::appearance()` and pushes the mode before traversing the
tree, so widgets lower down read the right shade without owning a
`Mode` parameter.
- `render_wallpaper` + `panel_bg` now branch on `colors::mode()` so
the gradient base, panel tint, and overlay highlights flip to
warm-graphite when dark mode is active.
- Mechanical conversion across 687 call sites in 55 files from
`colors::FOO` constants to `colors::foo()` accessors. The
`Theme` / `ELY_THEME` const surface (unused outside the design
system) is removed; the function surface is the new contract.
ElyShell now hosts a translucency_slider: Entity<SliderState> bound to
0..=100 step 1, defaulting to DEFAULT_TRANSLUCENCY_PCT. A subscription
on SliderEvent::Change writes the rounded value into the core via
set_translucency_pct, so dragging the thumb mutates the persisted
appearance setting in real time.
The appearance form swaps the static track-and-thumb visual for the
gpui_component Slider (160 wide) plus a live percentage readout. The
three preset chips move below the row as fast-set buttons that go
through a new set_translucency_pct_from_preset helper which writes
both core and the SliderState so the thumb tracks the chip choice.
reset_appearance now resets the slider to DEFAULT_TRANSLUCENCY_PCT
alongside resetting the core, keeping every UI source of truth in
lock-step.
Domain:
- AppearanceSettings gains translucency_pct (u8, 0..=100, default 40)
with a clamping setter and serde round-trip coverage.
- DEFAULT_TRANSLUCENCY_PCT and MAX_TRANSLUCENCY_PCT exported for the
shell.
Core:
- BrowserCore::set_translucency_pct delegates to the appearance struct;
the existing reset_appearance covers the reset path.
- Integration test covers persistence into snapshot.appearance.
Render:
- chrome::sidebar::panel_bg(snapshot) replaces the static PANEL_BG
constant, mapping the user's translucency_pct linearly into the alpha
byte 0xff..0xb3. Sidebar (expanded + compact) and main pane consume
the helper so changing the setting at runtime updates every glass
surface in lock-step.
Form:
- Translucency row in chrome::appearance_form mirrors the design's
static track + thumb visual driven by the persisted percentage, plus
three preset chips (Solid 0 / Default 40 / Glassy 75) that mutate the
setting through shell.set_translucency_pct.
Strict UX rule preserved: alpha never drops below 0xb3 so panels stay
readable without backdrop blur (which GPUI 0.2.2 doesn't expose).
Below the appearance rows the Appearance form now exposes the design's
"Sidebar / Layout" section: serif "Layout" sub-headline plus a 2-up
preview-card grid wired to the active space's sidebar_width — Single
column lands on DEFAULT_SIDEBAR_WIDTH_PX, Compact lands on
COLLAPSED_SIDEBAR_WIDTH_PX. Each card draws a miniature sidebar +
canvas preview so the choice reads at a glance.
The shell exposes a new set_active_sidebar_width helper alongside the
existing toggle so the cards mutate state without re-implementing the
toggle logic. The "Hidden on hover" preset from the design is omitted
until that mode actually ships — no placeholder option.
The cards live in chrome::appearance_layout_cards so appearance_form
stays under 500 lines.
Embeds Newsreader (variable opsz/wght, OFL-licensed) into the
ely_app binary via include_bytes!, registers it through GPUI's
text_system at startup (chrome::typography::register_serif_fonts),
and exposes the SERIF_FAMILY constant for downstream surfaces.
Apply the family to every page hero where the design uses
ely-serif: home headline, settings/appearance headline, plugin
marketplace headline, sync headline, plugin detail name, and the
home reading-list cover headline. The OFL license file ships
alongside the .ttf assets to satisfy the font's redistribution
clause.
The appearance route now opens with the design layout: serif "GENERAL"
overline + "Appearance" headline + intro paragraph, a four-tile
wallpaper picker (Dawn/Violet/Mint/Slate with active outline + check
glyph), a theme-mode segmented control, an accent swatch row, a
reduce-motion toggle, and a reset row. Every control mutates real state
through new shell methods (set_wallpaper_theme, set_theme_mode,
toggle_reduce_motion, reset_appearance) which delegate to the core.
The chrome lives in chrome::appearance_form so the page module is a
six-line shim. Light/Dark theme buttons currently switch the persisted
mode; rendering swaps will land when light/dark token sheets ship —
keeping the persistence so the eventual flip is one place.