Replace the "drop a session token in a file" workflow with a real
Chrome-style email login. The Cloudflare worker already had Better
Auth's `email-otp` plugin wired into `SEND_EMAIL`; this commit
builds the renderer-side counterpart.
Worker side:
- Move the OTP sender from `auth@elydora.com` to `browser@elydora.com`
(wrangler.toml `allowed_sender_addresses` + better_auth.ts
`EMAIL_OTP_FROM_ADDRESS`). Worker must be redeployed to pick this up.
Client side (`ely_sync_client::email_otp`):
- `send_email_otp(config, email)` POSTs `/api/auth/email-otp/send-verification-otp`
with `{ email, type: "sign-in" }`.
- `verify_email_otp(config, email, otp)` POSTs `/api/auth/sign-in/email-otp`,
reads the Better Auth session token from the JSON body's `token` field
with the `Set-Cookie: better-auth.session_token=…` header as the
documented fallback channel, and returns it as a `BearerToken`.
Shell side (`shell/auth.rs` + `shell/internal_pages/sync.rs`):
- New `AuthFlowPhase` (Idle / SendingCode / AwaitingOtp / Verifying /
Error) tracks the in-flight form. Two off-thread workers run the
HTTP exchanges so the GPUI render loop never blocks.
- Successful verify saves the bearer via `SyncEngine::install_bearer`
and triggers an immediate snapshot upload, so the user is signed in
+ initial-synced in one click.
- Sync settings page replaces the bare "Sync now" button row with an
account card: when SignedOut → email field + Send code → OTP field
+ Verify / Resend; when signed in → an account chip + Sign out.
- `trigger_cloud_sync_upload` no longer takes a `Context` param so
the post-auth path can fire it from the inbox-drain pass without
needing a window context.
`SyncConnectionState` was a one-variant enum (`SignedOut`), so the
Sync page rendered "Local-only · sign-in coming soon" even after the
bearer token landed on disk and the upload thread completed. The
state machine now mirrors the actual lifecycle.
What lands:
- `SyncConnectionState` gains `SignedIn`, `AwaitingDeviceApproval`,
`SyncReady { last_synced_at_secs }`, `SyncError { message }`.
`SyncObjectState::Synced` joins the per-object enum so individual
rows can advertise "Synced" once a successful upload lands.
- `BrowserCore` stores the current `SyncConnectionState` and exposes
`set_sync_connection_state`. `sync_status` now propagates the live
state into the snapshot the UI reads.
- `ElyShell::probe_initial_sync_state` inspects
`<profile_data>/sync/bearer.token` synchronously at construction
so the first render of the sync page is honest about whether the
user is signed in.
- A `std::sync::mpsc` channel ferries upload outcomes from the
off-thread worker back to the shell; the existing 8 ms tick
drains it and stamps `core.set_sync_connection_state` with the
freshest result. The UI now shows "Signed in · awaiting first
sync", "Synced · last upload Xm ago", "Sync error · …", and the
worker-special "Signed in · waiting for device approval" when the
server returns `device_not_approved`.
Wire `SyncEngine::upload_bytes` to a Settings → Sync button:
- `BrowserCore::build_sync_snapshot_bytes` serialises the user's
bookmarks on the UI thread (cheap, synchronous).
- `ElyShell::trigger_cloud_sync_upload` resolves the active
profile data dir, spawns a dedicated `ely-sync-upload` thread,
and lets the engine run the blocking HTTP round-trip there so
the GPUI render loop never stalls on the network — the same
invariant the Servo IPC worker enforces.
- Outcomes go through `tracing` on the `ely::sync` target. Users
drop a Better Auth bearer token into
`<profile_data>/sync/bearer.token` to opt in; without one, the
engine reports `SignedOut` and the click is a no-op.
The Better Auth handshake + device-approval UX still need their
own UI passes; this lands the data-plane plumbing so those pieces
slot in without re-architecting the snapshot path.
The Moon icon previously navigated to ely://settings/appearance,
which is misleading for a button visually framed as a one-tap theme
control. Add cycle_theme_mode (System → Light → Dark → System) and
swap the icon between Sun and Moon to mirror the active state.
ElyShell now hosts a translucency_slider: Entity<SliderState> bound to
0..=100 step 1, defaulting to DEFAULT_TRANSLUCENCY_PCT. A subscription
on SliderEvent::Change writes the rounded value into the core via
set_translucency_pct, so dragging the thumb mutates the persisted
appearance setting in real time.
The appearance form swaps the static track-and-thumb visual for the
gpui_component Slider (160 wide) plus a live percentage readout. The
three preset chips move below the row as fast-set buttons that go
through a new set_translucency_pct_from_preset helper which writes
both core and the SliderState so the thumb tracks the chip choice.
reset_appearance now resets the slider to DEFAULT_TRANSLUCENCY_PCT
alongside resetting the core, keeping every UI source of truth in
lock-step.
Domain:
- AppearanceSettings gains translucency_pct (u8, 0..=100, default 40)
with a clamping setter and serde round-trip coverage.
- DEFAULT_TRANSLUCENCY_PCT and MAX_TRANSLUCENCY_PCT exported for the
shell.
Core:
- BrowserCore::set_translucency_pct delegates to the appearance struct;
the existing reset_appearance covers the reset path.
- Integration test covers persistence into snapshot.appearance.
Render:
- chrome::sidebar::panel_bg(snapshot) replaces the static PANEL_BG
constant, mapping the user's translucency_pct linearly into the alpha
byte 0xff..0xb3. Sidebar (expanded + compact) and main pane consume
the helper so changing the setting at runtime updates every glass
surface in lock-step.
Form:
- Translucency row in chrome::appearance_form mirrors the design's
static track + thumb visual driven by the persisted percentage, plus
three preset chips (Solid 0 / Default 40 / Glassy 75) that mutate the
setting through shell.set_translucency_pct.
Strict UX rule preserved: alpha never drops below 0xb3 so panels stay
readable without backdrop blur (which GPUI 0.2.2 doesn't expose).
The appearance route now opens with the design layout: serif "GENERAL"
overline + "Appearance" headline + intro paragraph, a four-tile
wallpaper picker (Dawn/Violet/Mint/Slate with active outline + check
glyph), a theme-mode segmented control, an accent swatch row, a
reduce-motion toggle, and a reset row. Every control mutates real state
through new shell methods (set_wallpaper_theme, set_theme_mode,
toggle_reduce_motion, reset_appearance) which delegate to the core.
The chrome lives in chrome::appearance_form so the page module is a
six-line shim. Light/Dark theme buttons currently switch the persisted
mode; rendering swaps will land when light/dark token sheets ship —
keeping the persistence so the eventual flip is one place.