T18: Terminal: scrollback lines, Option as Alt on macOS, copy on select, each applied at once to every session; the settings pages share one switch and one segmented choice
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+122
-46
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@@ -1,7 +1,6 @@
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use std::ops::RangeInclusive;
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use ely_gpui_component::{
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buttons::SegmentedControl,
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forms::{FontPicker, NumberInput, RadioCard, Slider, Switch},
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layout::SimpleGrid,
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settings::{SettingsRow, SettingsSection},
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@@ -12,7 +11,7 @@ use gpui::{
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px, relative, rems,
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};
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use super::{SettingsWindow, set};
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use super::{SettingsWindow, choice, set, switch};
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use crate::{
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settings::{CursorStyle, FONT_SIZE, LINE_HEIGHT, OPACITY, PADDING, Settings, SettingsStore},
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themes::{self, TerminalTheme},
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@@ -97,33 +96,13 @@ impl SettingsWindow {
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settings.ligatures,
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|settings, on| settings.ligatures = on,
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)));
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let (_, now, _) = CURSORS
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.iter()
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.find(|(style, ..)| *style == settings.cursor_style)
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.expect("every cursor style is offered");
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let style = CURSORS
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.iter()
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.fold(
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SegmentedControl::new("cursor_style", *now),
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|control, (_, key, name)| control.segment(*key, *name, None),
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)
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.size(ControlSize::Sm)
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.on_change({
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let this = this.clone();
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move |key, _, cx| {
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let (style, ..) = CURSORS
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.iter()
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.find(|(_, each, _)| *each == key.as_ref())
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.expect("a cursor style the control offers");
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let style = *style;
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set(
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&this,
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format!("cursor_style is {style:?}"),
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cx,
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|settings| settings.cursor_style = style,
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);
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}
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});
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let style = choice(
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&this,
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"cursor_style",
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&CURSORS,
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settings.cursor_style,
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|settings, style| settings.cursor_style = style,
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);
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let active = themes::active(settings, window.appearance());
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let lit = self.lit || !settings.cursor_blink;
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let cursor = SettingsSection::new("Cursor")
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@@ -228,20 +207,6 @@ fn fraction(percent: f64) -> f32 {
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(percent / 100.) as f32
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}
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fn switch(
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this: &Entity<SettingsWindow>,
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field: &'static str,
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on: bool,
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put: fn(&mut Settings, bool),
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) -> Switch {
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let this = this.clone();
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Switch::new(field, on).on_change(move |on, _, cx| {
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set(&this, format!("{field} is {on}"), cx, |settings| {
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put(settings, on)
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});
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})
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}
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/// Every built-in theme as a card over its preview; `dark` picks the one a dark system wears.
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fn grid(
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this: &Entity<SettingsWindow>,
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