T49: round 1 fix: a change of mood, though the act stays as inside a wink, and a press each ease her from the pose she was in, where a mood that changed mid-hop dropped her 12 points and an old finish cleared mid-glance snapped her eyes back; her brows ease with her
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@@ -119,7 +119,8 @@ pub struct Pose {
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pub mouth: Mouth,
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/// The mouth's size, which pops as it changes.
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pub pop: f32,
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pub brows: bool,
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/// How much her worried brows show.
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pub brows: f32,
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pub flush: f32,
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/// Each hand pressed down, left then right.
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pub hands: [f32; 2],
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@@ -148,7 +149,7 @@ pub fn pose(mood: Mood, held: f64, shown: f64, petted: Option<f64>) -> Pose {
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pose
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}
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/// `to`, `since` seconds after a change of act, eased from `from`, her last pose before it: her place and her moves blend, the marks `to` lacks fade, and the shapes are `to`'s.
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/// `to`, `since` seconds after a change of act or mood, or a press, eased from `from`, her pose then: her place, her moves and her brows blend, the marks `to` lacks fade, and the shapes are `to`'s.
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pub fn blend(from: &Pose, to: Pose, since: f32) -> Pose {
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let k = smooth((since / EASE).clamp(0.0, 1.0));
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let mix = |a: f32, b: f32| a + (b - a) * k;
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@@ -168,6 +169,7 @@ pub fn blend(from: &Pose, to: Pose, since: f32) -> Pose {
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ahoge: mix(from.ahoge, to.ahoge),
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look: (mix(from.look.0, to.look.0), mix(from.look.1, to.look.1)),
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wide: mix(from.wide, to.wide),
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brows: mix(from.brows, to.brows),
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flush: mix(from.flush, to.flush),
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hands: [
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mix(from.hands[0], to.hands[0]),
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@@ -196,7 +198,7 @@ fn idle(act: Act, t: f64, period: f32, amp: f32) -> Pose {
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eyes: Eyes::Open,
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mouth: Mouth::Smile,
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pop: popping(early(t)),
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brows: false,
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brows: 0.0,
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flush: 0.0,
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hands: [0.0; 2],
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marks: Vec::new(),
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@@ -290,7 +292,7 @@ fn waiting(t: f64) -> Pose {
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/// An error: brows up, a frown, a shake, a smaller one every 4.5 s, and a drop that runs down.
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fn fretting(t: f64) -> Pose {
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let mut pose = idle(Act::Fret, t, 2.4, 1.5);
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pose.brows = true;
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pose.brows = 1.0;
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pose.mouth = Mouth::Frown;
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pose.look = (0.0, 3.0);
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pose.tilt = -3.0;
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@@ -139,7 +139,7 @@ fn a_wait_widens_her_eyes_and_hops_her_twice_every_round() {
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#[test]
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fn an_error_frets_her_with_a_shake_and_a_drop() {
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let fret = |held: f64| at(Mood::Error, held);
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assert!(fret(1.0).brows);
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assert_eq!(fret(1.0).brows, 1.0);
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assert_eq!((fret(1.0).act, fret(1.0).mouth), (Act::Fret, Mouth::Frown));
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assert!(fret(0.15).shake.abs() > 1.0, "a shake");
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assert_eq!(fret(1.0).shake, 0.0);
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@@ -200,4 +200,10 @@ fn a_change_of_act_eases_her_from_her_last_pose() {
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.1;
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assert!(bang.alpha > 0.0 && bang.alpha < 1.0);
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assert_eq!(leaving.eyes, Eyes::Open, "the shapes are the new act's");
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let fretting = at(Mood::Error, 1.0);
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let calming = blend(&fretting, at(Mood::Calm, 0.1), 0.1);
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assert!(
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calming.brows > 0.0 && calming.brows < 1.0,
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"her brows ease down"
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);
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}
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+1
-1
@@ -196,7 +196,7 @@ fn moved(
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Bone::Iris(side) if open(side) => (shift(squash(side, pose.wide), by(pose.look)), 1.0),
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Bone::Arc(side) if shut(side) => (squash(side, 1.0), 1.0),
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Bone::Lines if pose.eyes == Eyes::Lines => (head, 1.0),
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Bone::Brows if pose.brows => (head, 1.0),
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Bone::Brows if pose.brows > 0.0 => (head, pose.brows),
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Bone::Blush => (head, 1.0 + 0.6 * pose.flush),
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Bone::Mouth(mouth) if mouth == pose.mouth => (grow(head, pivot, (pose.pop, pose.pop)), 1.0),
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Bone::Lock(side) => {
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