T51: round 1 fix: on X11 the room above runs to the top of the RandR monitor under her, or of _NET_WORKAREA where that lies lower, since the work area spans every monitor; on Wayland she checks twice a second where the window's size and state put her anchor, counted from the pane as gpui counts it, and opens there again when it moved, since gpui hears a change of state alone as no change of bounds and gives an unseen popup no frames; tiling counts where gpui reports it, for a window it draws itself; her tests move to pet/tests.rs, keeping pet.rs under 500 lines
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use std::time::Duration;
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use super::{look::Mark, *};
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/// Her, `mood` since `since`, come long before.
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fn ely(mood: Mood, since: Instant) -> Pet {
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Pet {
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rig: Rc::new(Rig::new()),
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mood,
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since,
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shown: since - Duration::from_secs(60),
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petted: None,
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act: Act::Calm,
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last: None,
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eased: None,
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edge: Edge::Top,
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anchor: None,
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glue: None,
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_watch: Vec::new(),
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}
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}
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#[test]
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fn a_change_of_mood_or_a_press_eases_her_from_where_she_is_though_the_act_stays() {
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let start = Instant::now();
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let at = |ms: u64| start + Duration::from_millis(ms);
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// A wait hops her, a press winks, and a program starts working inside the wink.
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let mut pet = ely(Mood::Waiting, start);
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pet.press(at(2250));
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let before = pet.pose(at(2750));
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pet.feel(Mood::Working, at(2750));
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let after = pet.pose(at(2751));
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assert_eq!((before.act, after.act), (Act::Wink, Act::Wink));
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assert!(
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(after.lift - before.lift).abs() < 1.0,
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"no drop: {} then {}",
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before.lift,
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after.lift
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);
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let marks: Vec<Mark> = after.marks.iter().map(|(mark, _)| *mark).collect();
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assert!(
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marks.contains(&Mark::Bang),
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"the wait's mark fades: {marks:?}"
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);
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// An old finish clears mid-glance: calm before and after, her eyes turn back at her pace.
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let mut pet = ely(Mood::Done, start);
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let before = pet.pose(at(13_600));
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pet.feel(Mood::Calm, at(13_600));
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let after = pet.pose(at(13_601));
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assert_eq!((before.act, after.act), (Act::Calm, Act::Calm));
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assert!(
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before.look.0 < -5.0 && (after.look.0 - before.look.0).abs() < 0.5,
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"no snap: {:?} then {:?}",
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before.look,
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after.look
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);
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let later = pet.pose(at(14_000));
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assert!(
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pet.eased.is_none() && later.look.0.abs() < 0.5,
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"eased in by then"
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);
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// A second press mid-hop restarts the wink without a drop.
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let mut pet = ely(Mood::Calm, start);
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pet.press(at(1000));
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let before = pet.pose(at(1300));
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pet.press(at(1300));
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let after = pet.pose(at(1301));
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assert!(
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before.lift > 10.0 && (after.lift - before.lift).abs() < 1.0,
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"no drop: {} then {}",
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before.lift,
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after.lift
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);
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}
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#[test]
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fn she_stands_on_the_top_edge_while_her_box_fits_above_it() {
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assert_eq!(edge(HEAD + ROOM), Edge::Top, "just room for her");
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assert_eq!(edge(400.0), Edge::Top);
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assert_eq!(edge(HEAD + ROOM - 0.5), Edge::Bottom, "half a point short");
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assert_eq!(edge(0.0), Edge::Bottom, "a window at the work area's top");
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assert_eq!(edge(-30.0), Edge::Bottom, "a window above it");
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}
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#[test]
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fn she_holds_the_edge_of_any_pane() {
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assert_eq!(left(px(1200.)), LEFT);
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assert_eq!(left(px(200.)), 200.0 - WIDTH);
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assert_eq!(
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left(px(100.)),
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0.0,
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"narrower than she is, she stands at its left"
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);
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}
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