Port · Parity: dark shots judged; the status shot waits out the tooltip; comments one short line
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@@ -28,7 +28,7 @@ fn angle_at(bounds: Bounds<Pixels>, at: Point<Pixels>, snap: bool) -> f32 {
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type OnTurn = Rc<dyn Fn(f32, &mut Window, &mut App)>;
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/// An svg turned to its angle, in degrees clockwise from straight up, inside a ring with a knob at that angle. A drag on the knob turns it, Shift snapping to 15°; with focus, Left and Right turn it by 15°. gpui turns svgs alone, so the picture is an svg path.
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/// An svg turned clockwise by degrees, with a knob to drag.
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#[derive(IntoElement)]
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pub struct Rotatable {
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id: ElementId,
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