T12b Data Display: DescriptionList, PropertyGrid, Timeline, ActivityFeed, Changelog (review pending: codex 401)
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@@ -80,6 +80,7 @@ Ely GPUI Component. A component library for GPUI, in light and dark.
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- gpui runs key bindings before key listeners. A container takes a child's bound key through the action with `capture_action`, as `Form` takes `Submit`.
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- `ScrollHandle::scroll_to_item` runs in the container's prepaint before its bounds are stored, so a first-frame call misfires. Call it from a child's prepaint once the handle has bounds, then request one frame (`navigation::editor_tabs`). Never poll layout with `request_animation_frame`.
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- gpui animations run on the wall clock; timers run on the executor's clock, which tests advance by hand. A test that needs an animation settled turns on the theme's reduced motion. Clocks read `background_executor().now()` and wake only their own view.
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- Reduced motion shortens animations to 1ms on the wall clock. Tests sleep past it between refreshes to see where one ends.
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- The test platform never runs next-frame callbacks, and its text metrics are simplified: each character takes a fixed advance. Tests refresh the window in place of the display link, and click where layout does not hang on text, such as padding and slots.
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- An absolute element with no insets sits where it would flow: after the content in a block, inside the padding in a flex box. A canvas that measures its parent pins itself with `.top_0().left_0()`.
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- Keyed state lives while its element renders in consecutive frames. An overlay rendered only while open starts fresh each time.
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