diff --git a/AGENTS.md b/AGENTS.md
index fb1ba46..ae687a5 100644
--- a/AGENTS.md
+++ b/AGENTS.md
@@ -88,7 +88,7 @@ Ely GPUI Component. A component library for GPUI, in light and dark.
- Floating lists go below their anchor, or above when only above has room (`forms::options::float`). gpui's own switch keeps the anchor point, so a flipped list would cover its trigger. An option list is at least its trigger's width and at most the window's less `window_margin` each side, so gpui can snap it inside and its rows end in an ellipsis; wider, gpui pins it left and the rest runs off.
- A trigger that opens a list goes through `forms::select::listing`: toggle, keys, blur and popup live there, for Select, TabOverflowMenu and Breadcrumb alike. A field that suggests as you type floats its rows through `forms::select::Picker` and `forms::options::Popup`, as Combobox and TagInput do.
- A palette goes through `navigation::palette::Palette`: query field, grouped rows, cursor, keys and focus live there. CommandPalette, QuickOpen, QuickSwitcher, SearchPalette and QuickLauncher only build rows.
-- A menu goes through `menus::menu`: rows, submenus, keys, focus and presses outside live there, for DropdownMenu, OverflowMenu, SplitButton, ContextMenu, SearchableMenu and MenuBar. A press on the host's own box is the host's to handle, so a trigger toggles and a right click moves a context menu without a close and reopen in one event.
+- A menu goes through `menus::menu`: rows, submenus, keys, focus and presses outside live there, for DropdownMenu, OverflowMenu, SplitButton, ContextMenu, SearchableMenu and MenuBar. A press on the host's own box is the host's to handle, so a trigger toggles and a right click moves a context menu without a close and reopen in one event. A row of icon buttons (`Menu::buttons`) is one entry: Up and Down reach it, Left and Right cross it, a reader presses a button through Click and hears the marked one, and a mark holds its item by label, so a row that changes under it runs nothing unasked.
- gpui focuses the nearest focusable ancestor on mouse down, and apps wrap everything in a `FocusScope`. A press that must leave focus alone calls `prevent_default`, as buttons and context regions do.
- gpui runs the click of every pressed element under the pointer, a row's with its button's. A pressable row that holds buttons stops their press at their box on mouse down (`files::transfer`), as `overlays::media_button` stops its own.
- gpui draws a window's first frame inside `open_window`. State the first frame reads, such as `cx.set_menus`, is set before it opens.
diff --git a/src/menus/draw.rs b/src/menus/draw.rs
index cdf3918..b9cc473 100644
--- a/src/menus/draw.rs
+++ b/src/menus/draw.rs
@@ -1,6 +1,9 @@
+use std::rc::Rc;
+
use gpui::{
AnyElement, App, Div, ElementId, Entity, FontWeight, InteractiveElement, IntoElement,
- MouseButton, ParentElement, Role, SharedString, Stateful, Styled, div, prelude::*,
+ MouseButton, ParentElement, Role, SharedString, Stateful, Styled, accesskit::Action, div,
+ prelude::*,
};
use super::{
@@ -86,9 +89,9 @@ fn row(item: &MenuItem, ix: usize, current: bool, cx: &App) -> Stateful
{
/// Button `column` of row `ix`, named by its label.
pub(super) fn button(
item: &MenuItem,
- ix: usize,
- column: usize,
+ (ix, column): (usize, usize),
current: bool,
+ press: Run,
cx: &App,
) -> Stateful
{
let theme = cx.theme();
@@ -113,11 +116,23 @@ pub(super) fn button(
.rounded(theme.radius(Radius::Md))
.border_1()
.border_color(colors.border)
+ .aria_selected(current)
+ .when(current, |button| button.aria_active_descendant())
.when(current && !item.disabled, |button| button.bg(colors.hover))
- .when(!item.disabled, |button| button.cursor_pointer())
.when(item.disabled, |button| {
button.aria_description(i18n::text(cx, "state.unavailable", &[]))
})
+ .when(!item.disabled, |button| {
+ let read = press.clone();
+ button
+ .cursor_pointer()
+ .on_mouse_down(MouseButton::Left, move |_, window, cx| {
+ window.prevent_default();
+ cx.stop_propagation();
+ press(window, cx);
+ })
+ .on_a11y_action(Action::Click, move |_, window, cx| read(window, cx))
+ })
.child(Icon::new(icon).size(IconSize::Sm).color(fg))
.tooltip(Tooltip::rich(move |_, cx| {
div()
@@ -174,20 +189,18 @@ pub(super) fn panel(
let (hover, click, close, menu) =
(state.clone(), state.clone(), close.clone(), menu.clone());
let hover_menu = menu.clone();
- button(item, ix, column, current, cx).when(!item.disabled, |button| {
- button
- .on_mouse_move(move |_, _, cx| {
- let open = hover.read(cx);
- let marked = open.levels.get(depth).map(|l| (l.at, l.column));
- if marked != Some((Some(ix), column)) {
- mark(&hover, &hover_menu, depth, (ix, column), false, cx);
- }
- })
- .on_mouse_down(MouseButton::Left, move |_, window, cx| {
- window.prevent_default();
- cx.stop_propagation();
- choose(&click, &menu, depth, (ix, column), &close, window, cx);
- })
+ let press: Run = Rc::new(move |window, cx| {
+ choose(&click, &menu, depth, (ix, column), &close, window, cx)
+ });
+ let drawn = button(item, (ix, column), current, press, cx);
+ drawn.when(!item.disabled, |button| {
+ button.on_mouse_move(move |_, _, cx| {
+ let open = hover.read(cx);
+ let marked = open.levels.get(depth).map(|l| (l.at, l.column));
+ if marked != Some((Some(ix), column)) {
+ mark(&hover, &hover_menu, depth, (ix, column), false, cx);
+ }
+ })
})
}))
.into_any_element(),
@@ -230,6 +243,7 @@ pub(super) fn panel(
}
});
surface((id.clone(), format!("panel-{depth}")), cx)
+ .role(Role::Menu)
.relative()
// Presses here are the menu's, not its host's.
.on_mouse_down(MouseButton::Left, |_, window, cx| {
diff --git a/src/menus/tests/buttons.rs b/src/menus/tests/buttons.rs
index 4e1bf5d..d911e37 100644
--- a/src/menus/tests/buttons.rs
+++ b/src/menus/tests/buttons.rs
@@ -214,16 +214,34 @@ fn a_disabled_button_says_it_is_unavailable(cx: &mut TestAppContext) {
Theme::init(cx);
let off = MenuItem::new("Copy").icon(IconName::Copy).disabled(true);
let on = MenuItem::new("Cut").icon(IconName::Scissors);
- let read = |item: &MenuItem, cx: &mut App| {
- let mut node = gpui::accesskit::Node::new(gpui::Role::Button);
- gpui::Element::write_a11y_info(
- &super::super::draw::button(item, 0, 0, false, cx),
- &mut node,
- );
- node.description().map(str::to_owned)
- };
+ let read =
+ |item: &MenuItem, cx: &mut App| node(item, false, cx).description().map(str::to_owned);
let expected = crate::i18n::text(cx, "state.unavailable", &[]).to_string();
assert_eq!(read(&off, cx), Some(expected));
assert_eq!(read(&on, cx), None);
});
}
+
+/// The accessibility node `item` draws as a menu button.
+fn node(item: &MenuItem, current: bool, cx: &mut App) -> gpui::accesskit::Node {
+ let mut node = gpui::accesskit::Node::new(gpui::Role::Button);
+ let press: crate::forms::Run = std::rc::Rc::new(|_, _| {});
+ let drawn = super::super::draw::button(item, (0, 0), current, press, cx);
+ gpui::Element::write_a11y_info(&drawn, &mut node);
+ node
+}
+
+#[gpui::test]
+fn a_button_offers_its_press_and_says_it_is_marked(cx: &mut TestAppContext) {
+ cx.update(|cx| {
+ Theme::init(cx);
+ let cut = MenuItem::new("Cut").icon(IconName::Scissors);
+ let off = MenuItem::new("Copy").icon(IconName::Copy).disabled(true);
+ let click = gpui::accesskit::Action::Click;
+ let marked = node(&cut, true, cx);
+ assert!(marked.supports_action(click), "a reader can press it");
+ assert_eq!(marked.is_selected(), Some(true));
+ assert_eq!(node(&cut, false, cx).is_selected(), Some(false));
+ assert!(!node(&off, false, cx).supports_action(click), "off");
+ });
+}