Generative: a mask shown to read takes no pen; strokes fail loud
InpaintCanvas is a Tab stop with the focus ring only when on_brush serves its keys, and takes the pen, the crosshair and the ring only with on_stroke. new() asserts each stroke's radius within REACH and its points on the picture. The settled strokes' cells stay cached, so a drag paints only the stroke under the pen over a copy. The canvas keeps square corners, so the wash fits the picture. The gallery drags with moves.
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@@ -3,14 +3,14 @@ use std::rc::Rc;
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use gpui::{
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App, Bounds, ElementId, Entity, InteractiveElement, IntoElement, ParentElement, Pixels, Point,
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RenderOnce, SharedString, StatefulInteractiveElement, Styled, Window, canvas, div, fill, point,
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size, transparent_black,
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prelude::*, size, transparent_black,
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};
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use crate::{
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documents::source,
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forms::{Drawing, pen},
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primitives::{FocusRing, Image, checked_ratio, framed, tab_stop},
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theme::{ActiveTheme, Radius},
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theme::ActiveTheme,
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};
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/// Cells across a mask; rows follow the picture's shape.
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@@ -39,35 +39,40 @@ fn reach(p: (f32, f32), a: (f32, f32), b: (f32, f32)) -> f32 {
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x * x + y * y
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}
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/// The cells of a `columns` by `rows` grid over a picture `ratio` wide over tall that the strokes cover, row by row: a later stroke wins, and an erasing one clears.
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pub(crate) fn raster(strokes: &[MaskStroke], columns: usize, rows: usize, ratio: f32) -> Vec<bool> {
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let mut cells = vec![false; columns * rows];
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/// Marks the cells `stroke` reaches on a `columns` by `rows` grid over a picture `ratio` wide over tall, or clears them if it erases; reach is measured in widths, so a dab is as tall as wide.
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fn paint(cells: &mut [bool], stroke: &MaskStroke, columns: usize, rows: usize, ratio: f32) {
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let column = |x: f32| ((x * columns as f32).floor().max(0.0) as usize).min(columns);
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let row = |y: f32| ((y * ratio * rows as f32).floor().max(0.0) as usize).min(rows);
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for stroke in strokes {
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let across: Vec<(f32, f32)> = stroke.points.iter().map(|&(x, y)| (x, y / ratio)).collect();
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let pairs: Vec<_> = match across.as_slice() {
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[] => continue,
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[only] => vec![(*only, *only)],
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_ => across.windows(2).map(|pair| (pair[0], pair[1])).collect(),
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};
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let (r, near) = (stroke.radius, stroke.radius * stroke.radius);
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for (a, b) in pairs {
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let columns_in = column(a.0.min(b.0) - r)..(column(a.0.max(b.0) + r) + 1).min(columns);
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let rows_in = row(a.1.min(b.1) - r)..(row(a.1.max(b.1) + r) + 1).min(rows);
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for j in rows_in {
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for i in columns_in.clone() {
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let center = (
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(i as f32 + 0.5) / columns as f32,
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(j as f32 + 0.5) / rows as f32 / ratio,
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);
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if reach(center, a, b) <= near {
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cells[j * columns + i] = !stroke.erase;
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}
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let across: Vec<(f32, f32)> = stroke.points.iter().map(|&(x, y)| (x, y / ratio)).collect();
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let pairs: Vec<_> = match across.as_slice() {
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[] => return,
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[only] => vec![(*only, *only)],
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_ => across.windows(2).map(|pair| (pair[0], pair[1])).collect(),
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};
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let (r, near) = (stroke.radius, stroke.radius * stroke.radius);
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for (a, b) in pairs {
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let columns_in = column(a.0.min(b.0) - r)..(column(a.0.max(b.0) + r) + 1).min(columns);
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let rows_in = row(a.1.min(b.1) - r)..(row(a.1.max(b.1) + r) + 1).min(rows);
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for j in rows_in {
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for i in columns_in.clone() {
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let center = (
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(i as f32 + 0.5) / columns as f32,
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(j as f32 + 0.5) / rows as f32 / ratio,
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);
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if reach(center, a, b) <= near {
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cells[j * columns + i] = !stroke.erase;
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}
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}
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}
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}
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}
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/// The cells the strokes cover, row by row: a later stroke wins, and an erasing one clears.
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pub(crate) fn raster(strokes: &[MaskStroke], columns: usize, rows: usize, ratio: f32) -> Vec<bool> {
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let mut cells = vec![false; columns * rows];
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for stroke in strokes {
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paint(&mut cells, stroke, columns, rows, ratio);
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}
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cells
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}
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@@ -129,11 +134,24 @@ impl InpaintCanvas {
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ratio: f32,
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strokes: impl IntoIterator<Item = MaskStroke>,
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) -> Self {
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let strokes: Vec<MaskStroke> = strokes.into_iter().collect();
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for stroke in &strokes {
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assert!(
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(REACH.0..=REACH.1).contains(&stroke.radius),
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"a mask stroke's radius of {}",
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stroke.radius
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);
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assert!(
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(stroke.points.iter())
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.all(|&(x, y)| (0.0..=1.0).contains(&x) && (0.0..=1.0).contains(&y)),
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"a mask stroke outside its picture"
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);
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}
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Self {
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id: id.into(),
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picture: picture.into(),
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ratio: checked_ratio(ratio),
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strokes: strokes.into_iter().collect(),
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strokes,
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radius: 0.04,
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erase: false,
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on_stroke: None,
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@@ -171,28 +189,40 @@ impl InpaintCanvas {
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}
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}
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/// The strokes a mask last drew, its rows, and the rectangles they made.
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type Shape = (
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Vec<MaskStroke>,
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usize,
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Rc<Vec<(usize, usize, usize, usize)>>,
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);
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type Rects = Rc<Vec<(usize, usize, usize, usize)>>;
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/// The mask's rectangles, made again only when its strokes or rows change, not as the pointer moves.
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/// The strokes a mask last drew, its rows, and the cells and rectangles they made.
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type Shape = (Vec<MaskStroke>, usize, Rc<Vec<bool>>, Rects);
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/// The mask's rectangles: the settled strokes' cells kept until they or the rows change, and a stroke under the pen painted over a copy.
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fn shaped(
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cache: &Entity<Shape>,
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live: Vec<MaskStroke>,
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strokes: Vec<MaskStroke>,
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live: Option<MaskStroke>,
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rows: usize,
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ratio: f32,
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cx: &mut App,
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) -> Rc<Vec<(usize, usize, usize, usize)>> {
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let (kept, kept_rows, rects) = cache.read(cx);
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if *kept == live && *kept_rows == rows {
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return rects.clone();
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) -> Rects {
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let stale = {
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let (kept, kept_rows, _, _) = cache.read(cx);
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*kept != strokes || *kept_rows != rows
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};
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if stale {
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let cells = raster(&strokes, COLUMNS, rows, ratio);
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let rects = Rc::new(spans(&cells, COLUMNS));
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cache.update(cx, |cache, _| {
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*cache = (strokes, rows, Rc::new(cells), rects)
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});
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}
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let (_, _, cells, rects) = cache.read(cx);
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match live {
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None => rects.clone(),
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Some(stroke) => {
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let mut cells = cells.to_vec();
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paint(&mut cells, &stroke, COLUMNS, rows, ratio);
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Rc::new(spans(&cells, COLUMNS))
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}
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}
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let rects = Rc::new(spans(&raster(&live, COLUMNS, rows, ratio), COLUMNS));
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cache.update(cx, |cache, _| *cache = (live, rows, rects.clone()));
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rects
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}
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/// `at` as shares of `bounds`.
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@@ -216,31 +246,29 @@ impl RenderOnce for InpaintCanvas {
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);
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let cache: Entity<Shape> =
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window.use_keyed_state((self.id.clone(), "shape"), cx, |_, _| {
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(Vec::new(), 0, Rc::new(Vec::new()))
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(Vec::new(), 0, Rc::new(Vec::new()), Rc::new(Vec::new()))
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});
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let focus = tab_stop((self.id.clone(), "focus").into(), true, window, cx);
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let (keyed, drawn) = (self.on_brush.is_some(), self.on_stroke.is_some());
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let focus = tab_stop((self.id.clone(), "focus").into(), keyed, window, cx);
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let (bounds, under) = (drawing.read(cx).bounds, drawing.read(cx).stroke.clone());
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let (radius, erase) = (self.radius, self.erase);
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let mut live = self.strokes;
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if !under.is_empty() {
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let points = under.iter().map(|at| share(bounds, *at)).collect();
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live.push(MaskStroke {
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points,
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radius,
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erase,
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});
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}
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let live = (!under.is_empty()).then(|| MaskStroke {
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points: under.iter().map(|at| share(bounds, *at)).collect(),
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radius,
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erase,
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});
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let rows = ((COLUMNS as f32 / self.ratio).round() as usize).max(1);
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let rects = shaped(&cache, live, rows, self.ratio, cx);
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let rects = shaped(&cache, self.strokes, live, rows, self.ratio, cx);
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let theme = cx.theme();
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let colors = theme.colors.clone();
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let (wash, corner) = (colors.accent.alpha(0.45), theme.radius(Radius::Lg));
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let wash = colors.accent.alpha(0.45);
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let ring = pointer
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.read(cx)
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.filter(|_| bounds.size.width > Pixels::ZERO)
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.filter(|_| drawn && bounds.size.width > Pixels::ZERO)
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.map(|at| {
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let span = bounds.size.width * radius * 2.0;
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div()
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.debug_selector(|| "inpaint-ring".into())
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.absolute()
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.left(at.x - bounds.left() - span / 2.0)
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.top(at.y - bounds.top() - span / 2.0)
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@@ -265,17 +293,11 @@ impl RenderOnce for InpaintCanvas {
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let (id, on_stroke) = (self.id.clone(), self.on_stroke.clone());
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let area = framed(self.ratio, cx)
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.id(self.id.clone())
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.track_focus(&focus)
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.rounded(corner)
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.border_1()
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.border_color(transparent_black())
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.focus_ring(cx)
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.cursor_crosshair()
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.child(
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Image::new((self.id.clone(), "picture"), source(&self.picture))
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.size_full()
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.rounded(corner),
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)
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.when(keyed, |area| area.track_focus(&focus).focus_ring(cx))
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.when(drawn, |area| area.cursor_crosshair())
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.child(Image::new((self.id.clone(), "picture"), source(&self.picture)).size_full())
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.child(
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canvas(
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move |bounds, _, cx| {
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@@ -335,11 +357,11 @@ impl RenderOnce for InpaintCanvas {
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log::info!("inpaint canvas: brush {next:.3}, erase {swap}");
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keys(next, swap, window, cx)
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});
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let Some(on_stroke) = on_stroke else {
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return area;
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};
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let sized = drawing.clone();
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pen(area, &drawing, move |stroke, window, cx| {
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let Some(on_stroke) = &on_stroke else {
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return;
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};
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let bounds = sized.read(cx).bounds;
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let points = stroke.iter().map(|at| share(bounds, *at)).collect();
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log::info!("inpaint canvas {id:?}: a stroke of {} points", stroke.len());
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@@ -70,6 +70,12 @@ fn painting(cx: &mut TestAppContext) -> (Entity<Painting>, &mut VisualTestContex
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fn a_drag_lands_a_stroke_in_shares_of_the_picture(cx: &mut TestAppContext) {
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let (view, cx) = painting(cx);
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let none = Modifiers::none();
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cx.simulate_mouse_move(point(px(100.0), px(50.0)), None, none);
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settle(cx);
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assert!(
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cx.debug_bounds("inpaint-ring").is_some(),
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"a ring follows the pointer"
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);
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cx.simulate_mouse_down(point(px(100.0), px(50.0)), MouseButton::Left, none);
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for x in [150.0, 200.0, 250.0] {
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cx.simulate_mouse_move(point(px(x), px(50.0)), MouseButton::Left, none);
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@@ -127,3 +133,49 @@ fn undo_waits_for_a_stroke(cx: &mut TestAppContext) {
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(1, 0)
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);
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}
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/// A mask shown to read, with nothing to take its strokes or keys.
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struct Shown;
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impl Render for Shown {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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let stroke = MaskStroke {
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points: vec![(0.5, 0.5)],
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radius: 0.05,
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erase: false,
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};
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div()
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.w(px(400.0))
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.child(InpaintCanvas::new("shown", "missing.jpg", 2.0, [stroke]))
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}
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}
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#[gpui::test]
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fn a_mask_to_read_takes_no_focus_and_no_pen(cx: &mut TestAppContext) {
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setup(cx);
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let (_, cx) = cx.add_window_view(|_, _| Shown);
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cx.update(|window, _| window.activate_window());
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settle(cx);
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tab(1, cx);
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assert!(
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cx.update(|window, cx| window.focused(cx).is_none()),
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"no Tab stop"
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);
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cx.simulate_mouse_move(point(px(100.0), px(50.0)), None, Modifiers::none());
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settle(cx);
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assert!(
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cx.debug_bounds("inpaint-ring").is_none(),
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"no ring without a pen"
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);
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}
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#[test]
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#[should_panic(expected = "a mask stroke's radius of 5")]
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fn a_stroke_past_the_brush_fails_loud() {
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let stroke = MaskStroke {
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points: vec![(0.5, 0.5)],
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radius: 5.0,
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erase: false,
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};
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let _ = InpaintCanvas::new("canvas", "missing.jpg", 1.5, [stroke]);
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}
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