T20 round 1 fixes
- the hex demo's selection stops at memory's end - a disassembly gutter fills its row, so an empty one takes a press - a breakpoint's box keeps its press from the row - ruler ticks keep the places their step needs - the toolbar names each usual key for the platform; the app binds them - tests: gutter press, box press, tick places
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@@ -141,7 +141,7 @@ pub fn machine(window: &mut Window, cx: &mut App) -> impl IntoElement + use<> {
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frame().h(px(220.)).child(
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HexViewer::new("debug-hex", memory())
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.base(0x7ffd_5a20_1000)
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.selected(now_picked..now_picked + 4)
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.selected(now_picked..(now_picked + 4).min(memory().len()))
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.on_select(move |at, _, cx| set(&pick, at, cx)),
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),
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)
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@@ -106,7 +106,7 @@ pub fn session(window: &mut Window, cx: &mut App) -> impl IntoElement + use<> {
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let (command, tell) = (state.clone(), said.clone());
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section(
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"DebugToolbar",
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"The floating row that drives a session: continue or pause, the three steps while paused, restart and stop, each with its key.",
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"The floating row that drives a session: continue or pause, the three steps while paused, restart and stop. Each tooltip names the usual key; the app binds it.",
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cx,
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)
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.child(row().child(DebugToolbar::new("debug-toolbar", now_state).on_command(move |which, _, cx| {
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