T20 round 1 fixes
- the hex demo's selection stops at memory's end - a disassembly gutter fills its row, so an empty one takes a press - a breakpoint's box keeps its press from the row - ruler ticks keep the places their step needs - the toolbar names each usual key for the platform; the app binds them - tests: gutter press, box press, tick places
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@@ -1,13 +1,14 @@
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use std::rc::Rc;
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use gpui::{
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AnyElement, App, ElementId, FontWeight, InteractiveElement, IntoElement, ParentElement,
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RenderOnce, SharedString, StatefulInteractiveElement, Styled, Window, div, prelude::*,
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AnyElement, App, ElementId, FontWeight, InteractiveElement, IntoElement, Keystroke,
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ParentElement, RenderOnce, SharedString, StatefulInteractiveElement, Styled, Window, div,
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prelude::*,
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};
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use super::OnIndex;
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use crate::{
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buttons::{ButtonVariant, IconButton},
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buttons::{ButtonVariant, IconButton, shortcut_text},
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forms::Checkbox,
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primitives::IconName,
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theme::{ActiveTheme, ControlSize, Elevation, Radius, TextSize},
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@@ -36,7 +37,7 @@ pub enum DebugCommand {
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type OnCommand = Rc<dyn Fn(DebugCommand, &mut Window, &mut App)>;
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type OnSwitch = Rc<dyn Fn(usize, bool, &mut Window, &mut App)>;
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/// The floating row that drives a debug session: continue or pause, the three steps while paused, restart and stop, each with its key.
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/// The floating row that drives a debug session: continue or pause, the three steps while paused, restart and stop. Each tooltip names the key debuggers use for it; the app binds the keys.
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#[derive(IntoElement)]
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pub struct DebugToolbar {
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id: ElementId,
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@@ -67,20 +68,22 @@ impl RenderOnce for DebugToolbar {
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let theme = cx.theme();
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let colors = theme.colors.clone();
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let paused = self.state == DebugState::Paused;
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let button = |command: DebugCommand, icon: IconName, words: &'static str, enabled: bool| {
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let run = self.on_command.clone();
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IconButton::new((self.id.clone(), format!("{command:?}")), icon)
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.variant(ButtonVariant::Ghost)
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.size(ControlSize::Sm)
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.tooltip(words)
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.disabled(!enabled)
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.when_some(run, |button, run| {
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button.on_click(move |_, window, cx| {
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log::info!("debug toolbar: {command:?}");
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run(command, window, cx)
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let button =
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|command: DebugCommand, icon: IconName, words: &str, key: &str, enabled: bool| {
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let run = self.on_command.clone();
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let key = Keystroke::parse(key).expect("a debug key parses");
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IconButton::new((self.id.clone(), format!("{command:?}")), icon)
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.variant(ButtonVariant::Ghost)
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.size(ControlSize::Sm)
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.tooltip(format!("{words} {}", shortcut_text(&key)))
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.disabled(!enabled)
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.when_some(run, |button, run| {
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button.on_click(move |_, window, cx| {
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log::info!("debug toolbar: {command:?}");
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run(command, window, cx)
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})
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})
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})
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};
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};
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let rule = || div().w_0().h_4().border_l_1().border_color(colors.border);
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div()
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.flex()
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@@ -93,39 +96,50 @@ impl RenderOnce for DebugToolbar {
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.bg(colors.overlay)
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.shadow(theme.elevation(Elevation::Floating))
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.child(if paused {
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button(DebugCommand::Continue, IconName::Play, "Continue F5", true)
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button(
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DebugCommand::Continue,
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IconName::Play,
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"Continue",
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"f5",
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true,
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)
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} else {
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button(DebugCommand::Pause, IconName::Pause, "Pause F6", true)
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button(DebugCommand::Pause, IconName::Pause, "Pause", "f6", true)
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})
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.child(button(
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DebugCommand::StepOver,
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IconName::RedoDot,
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"Step over F10",
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"Step over",
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"f10",
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paused,
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))
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.child(button(
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DebugCommand::StepInto,
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IconName::ArrowDownToDot,
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"Step into F11",
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"Step into",
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"f11",
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paused,
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))
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.child(button(
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DebugCommand::StepOut,
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IconName::ArrowUpFromDot,
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"Step out ⇧F11",
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"Step out",
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"shift-f11",
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paused,
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))
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.child(rule())
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.child(button(
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DebugCommand::Restart,
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IconName::RotateCw,
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"Restart ⇧⌘F5",
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"Restart",
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"secondary-shift-f5",
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true,
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))
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.child(button(
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DebugCommand::Stop,
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IconName::Square,
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"Stop ⇧F5",
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"Stop",
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"shift-f5",
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true,
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))
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}
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@@ -142,7 +156,7 @@ pub struct Breakpoint {
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pub hits: usize,
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}
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/// Every breakpoint: turn each on or off, see its condition and hits, go to it, or remove it; or all at once.
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/// Every breakpoint: turn each on or off, see its condition and hits, go to it, or remove it.
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#[derive(IntoElement)]
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pub struct BreakpointList {
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id: ElementId,
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@@ -200,9 +214,10 @@ impl RenderOnce for BreakpointList {
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let (open, remove) = (self.on_open.clone(), self.on_remove.clone());
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let check = Checkbox::new((self.id.clone(), format!("on-{ix}")), point.enabled);
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let check = match toggle {
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Some(toggle) => {
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check.on_change(move |on, window, cx| toggle(ix, on, window, cx))
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}
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Some(toggle) => check.on_change(move |on, window, cx| {
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cx.stop_propagation();
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toggle(ix, on, window, cx)
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}),
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None => check,
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};
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div()
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