T45 Website: native captures stand in where a browser cannot run, an OG image, no web notes
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@@ -26,7 +26,7 @@ Ely GPUI Component. A component library for GPUI, in light and dark.
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- `cargo run --example gallery -- --narrow 280 --capture <dir>` lays each page, header and body, at that width in a padded card and shoots it without its script, whose aims are measured at full width. Demos that set their own width run past the card.
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- `RUSTC_BOOTSTRAP=1 cargo check --lib --target wasm32-unknown-unknown` checks the web build; gpui_web's `wasm_thread` needs the bootstrap, as Zed's web examples do.
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- `ELY_GALLERY_ASSETS=<address of out/assets/> scripts/web.sh <out>` builds the gallery for the browser, profile `web`, and fails past Cloudflare's 25 MiB. It opens at `?page=<slug>&story=<title or slug>&theme=light|dark`; the host page calls `gallery.setTheme(mode)` or posts `{ ely: "theme", theme }`, before the wasm runs or after, and the page posts `{ ely: "ready" }` to its parent once it runs.
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- In `frontend/`: `ELY_GALLERY_ASSETS=<site>/gallery/assets/ pnpm gallery` builds the gallery into `public/gallery`, `pnpm dev` serves the site, `pnpm build` checks types and writes `dist`, `pnpm deploy` runs `wrangler deploy`. The site reads `examples/gallery/stories.json` for its chapters, stories and search.
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- In `frontend/`: `ELY_GALLERY_ASSETS=<site>/gallery/assets/ pnpm gallery` builds the gallery into `public/gallery`, `pnpm dev` serves the site, `pnpm build` checks types and writes `dist`, `pnpm deploy` runs `wrangler deploy`. `node scripts/og.mjs`, with `pnpm preview` up, renders `public/og.png` from the hero. The site reads `examples/gallery/stories.json` for its chapters, stories and search.
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- `python3 scripts/stories.py` writes `examples/gallery/stories.json`, every page's sections in drawing order with their components, for the site: the names in a title, and in its `SHOWN` table what a story draws beyond them. It fails on a section opened inside another and on a ticked entry with a home of its own that no story names. `scripts/check.sh` refuses a stale one.
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- `cargo test --lib --features test-support`, `cargo clippy --all-targets --features test-support -- -D warnings`, `cargo fmt --check`. `scripts/check.sh` runs them with the house rules and lints the gallery for wasm32.
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- `rm -rf target/debug/incremental` and `cargo clean -p ely-gpui-component` after each task item keep the disk lean. Cargo keeps every old build of the crate and its tests under a new hash; by T25 they had filled the disk.
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@@ -180,7 +180,7 @@ Ely GPUI Component. A component library for GPUI, in light and dark.
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- gpui clears `debug_bounds` each frame: a test sees an element leave as well as appear.
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- Time reads `web_time::Instant`: std's compiles for wasm32 and panics in the browser. `scripts/check.sh` refuses std's in `src` and the gallery.
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- What cannot build for wasm32 is absent there through `cfg(not(target_family = "wasm"))`, never faked: the live terminal, `Terminal` and `Launch` with their grid, keys and search, and the gallery's capture harness.
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- A gallery demo a browser cannot run says why on the web through `ui::web_note`, in the blocked style: a second window (`own_window`), files from the dialog or a drop (`NO_FILES`), the menu bar, window moves.
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- What a browser cannot run draws natively alone: `ui::native_only` leaves a window's opener out on the web, and the web's menu bar keeps View alone. The site shows native captures instead, light and dark: a story whose demo needs the desktop (files, the terminal's shell, the tray, the Dock, window moves) as its capture, and a live story that opens windows with those windows below. `python3 scripts/shots.py` takes them with the native gallery, window in front, into `frontend/public/shots` and `frontend/src/shots.json`.
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- A story is a gallery section: its title is a literal, one per page. Under `ui::Story` the one asked for draws without its title; the rest drop their demos (`ui::Section`), so nothing of theirs lays out, loads or moves. Their builders still run, so a demo that starts work on its own, a clock, a load or a shell, starts it through `ui::live`, which a story grants its own section alone and fails on a title no section has. A story the page lacks fails in the page.
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- Embedded in a page, the web gallery keeps gpui_web's hidden text field from taking focus, and hands focus back to the host, until a press or a key reaches it (`examples/gallery/index.html`); gpui_web focuses that field whenever its window is active. The host shows its own state until `{ ely: "ready" }`, sends the mode on ready and on every turn, and puts a skip link before the frame, since Tab inside gpui cycles within it.
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- The gallery's pictures go through `asset!` and `ui::picture` or `ui::resource`: a file natively, on the web an address under `ELY_GALLERY_ASSETS`, since gpui reads no files there.
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