Settings: a settings window, its sections, a search, and what fills them
SettingsLayout lists sections down the side and shows the open one, the list going above the page in a narrow box; SettingsSection and SettingsRow title and hold settings, a row's control wrapping under its name. SettingsSearch finds a setting by its name or words and opens its section. ThemeSelector, AccentColorPicker, FontSizeControl and DensitySelector set the look; KeyboardShortcutsList finds shortcuts by every word; ProxySettings, PrivacySettings, NotificationSettings, StartupSettings, StorageSettings with its clear, ImportExportSettings, ResetToDefault, FeatureFlags and DeveloperModeToggle fill the rest. Every handler a control needs is required and fails loud when missing. ColorPalette wraps its swatches in a row capped at its columns, so it keeps their size in a box sized by its content, and its swatches carry the palette's id. ThemeSwitcher points here: src/theme sits under the chapters that draw with buttons.
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use std::rc::Rc;
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use gpui::{
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AnyElement, App, ElementId, FontWeight, IntoElement, ParentElement, RenderOnce, SharedString,
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Styled, Window, div,
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};
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use crate::{
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lists::{ListItem, SelectableList},
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primitives::{Icon, IconName},
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theme::{ActiveTheme, IconSize, TextSize},
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};
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type OnKey = Rc<dyn Fn(&SharedString, &mut Window, &mut App)>;
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/// A settings page: its sections listed down the side with the one open beside them, the list going above the page in a narrow box. Up and Down walk the list and Enter opens a section.
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#[derive(IntoElement)]
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pub struct SettingsLayout {
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id: ElementId,
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sections: Vec<(SharedString, SharedString, IconName)>,
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selected: SharedString,
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page: Option<AnyElement>,
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on_select: Option<OnKey>,
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}
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impl SettingsLayout {
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/// `sections` are each a key, a name and an icon; `selected` names the one open.
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pub fn new(
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id: impl Into<ElementId>,
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sections: impl IntoIterator<Item = (impl Into<SharedString>, impl Into<SharedString>, IconName)>,
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selected: impl Into<SharedString>,
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) -> Self {
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let sections: Vec<_> = sections
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.into_iter()
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.map(|(key, name, icon)| (key.into(), name.into(), icon))
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.collect();
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let selected = selected.into();
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assert!(
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sections.iter().any(|(key, _, _)| *key == selected),
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"settings layout: no section {selected}"
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);
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Self {
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id: id.into(),
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sections,
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selected,
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page: None,
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on_select: None,
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}
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}
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/// What the open section shows.
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pub fn page(mut self, page: impl IntoElement) -> Self {
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self.page = Some(page.into_any_element());
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self
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}
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pub fn on_select(
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mut self,
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handler: impl Fn(&SharedString, &mut Window, &mut App) + 'static,
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) -> Self {
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self.on_select = Some(Rc::new(handler));
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self
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}
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}
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impl RenderOnce for SettingsLayout {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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let on_select = self
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.on_select
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.unwrap_or_else(|| panic!("settings layout {:?} has no on_select", self.id));
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let theme = cx.theme();
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let muted = theme.colors.fg_muted;
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let list = self.sections.iter().fold(
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SelectableList::new((self.id.clone(), "sections")).selected([self.selected.clone()]),
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|list, (key, name, icon)| {
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list.row(
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key.clone(),
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ListItem::new((self.id.clone(), format!("section-{key}")), name.clone())
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.leading(Icon::new(*icon).size(IconSize::Sm).color(muted)),
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)
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},
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);
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let (picked, opened) = (on_select.clone(), on_select);
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let list = list
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.on_change(move |keys, window, cx| {
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if let Some(key) = keys.first() {
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log::info!("settings: open {key}");
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picked(key, window, cx);
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}
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})
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.on_activate(move |key, window, cx| {
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opened(key, window, cx);
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});
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div()
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.flex()
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.flex_wrap()
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.items_start()
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.gap_6()
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.child(
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div()
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.flex_1()
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.min_w(theme.label_width())
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.max_w(theme.label_width() * 1.25)
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.child(list),
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)
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.child(
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div()
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.flex_1()
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.min_w(theme.label_width())
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.children(self.page),
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)
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}
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}
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/// A titled group of settings rows, with a line of context under the title.
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#[derive(IntoElement)]
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pub struct SettingsSection {
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title: SharedString,
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description: Option<SharedString>,
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rows: Vec<AnyElement>,
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}
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impl SettingsSection {
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pub fn new(title: impl Into<SharedString>) -> Self {
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Self {
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title: title.into(),
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description: None,
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rows: Vec::new(),
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}
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}
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pub fn description(mut self, text: impl Into<SharedString>) -> Self {
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self.description = Some(text.into());
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self
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}
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pub fn row(mut self, row: impl IntoElement) -> Self {
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self.rows.push(row.into_any_element());
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self
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}
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}
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impl RenderOnce for SettingsSection {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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let theme = cx.theme();
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div()
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.flex()
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.flex_col()
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.gap_1()
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.child(div().font_weight(FontWeight::SEMIBOLD).child(self.title))
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.children(self.description.map(|text| {
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div()
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.text_size(theme.text_size(TextSize::Sm))
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.text_color(theme.colors.fg_muted)
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.child(text)
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}))
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.child(div().flex().flex_col().pt_2().children(self.rows))
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}
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}
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/// One setting: its name and a line on what it does, and its control at the end of the line, or below them where the line is too narrow.
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#[derive(IntoElement)]
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pub struct SettingsRow {
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title: SharedString,
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description: Option<SharedString>,
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control: Option<AnyElement>,
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}
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impl SettingsRow {
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pub fn new(title: impl Into<SharedString>) -> Self {
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Self {
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title: title.into(),
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description: None,
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control: None,
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}
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}
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pub fn description(mut self, text: impl Into<SharedString>) -> Self {
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self.description = Some(text.into());
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self
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}
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pub fn control(mut self, control: impl IntoElement) -> Self {
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self.control = Some(control.into_any_element());
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self
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}
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}
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impl RenderOnce for SettingsRow {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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let theme = cx.theme();
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div()
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.flex()
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.flex_wrap()
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.items_center()
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.justify_between()
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.gap_x_4()
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.gap_y_2()
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.py_3()
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.border_b_1()
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.border_color(theme.colors.border)
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.child(
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div()
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.flex_1()
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.min_w(theme.label_width())
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.flex()
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.flex_col()
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.child(
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div()
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.text_size(theme.text_size(TextSize::Sm))
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.child(self.title),
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)
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.children(self.description.map(|text| {
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div()
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.text_size(theme.text_size(TextSize::Xs))
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.text_color(theme.colors.fg_muted)
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.child(text)
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})),
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)
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.children(self.control.map(|control| div().flex_none().child(control)))
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}
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}
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