Port · Build: Zed's gpui at 1a28cff

gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
This commit is contained in:
ZacharyZhang-NY committed 2026-09-28 20:30:17 -04:00
1 parent 25b8a6f22c
commit 4c3ed1bbb9
199 files changed
+2513 -2643

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@@ -62,7 +62,7 @@ fn memories(cx: &mut TestAppContext) -> (Entity<Memories>, &mut VisualTestContex
#[gpui::test]
fn enter_keeps_a_memory_and_empties_the_field(cx: &mut TestAppContext) {
let (view, cx) = memories(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
cx.simulate_input(" ");
press("enter", cx);
cx.simulate_input("Lifts stay under 20%");
@@ -113,9 +113,9 @@ fn a_servers_switch_turns_it_off_and_on(cx: &mut TestAppContext) {
let (view, cx) = cx.add_window_view(|_, _| Servers { thrown: Vec::new() });
cx.update(|window, _| window.activate_window());
settle(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("space", cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("space", cx);
let thrown = view.read_with(cx, |servers, _| servers.thrown.clone());
assert_eq!(thrown, [("files".into(), false), ("web".into(), true)]);
@@ -152,9 +152,9 @@ fn every_checkpoint_but_the_current_rewinds(cx: &mut TestAppContext) {
let (view, cx) = cx.add_window_view(|_, _| Points { asked: Vec::new() });
cx.update(|window, _| window.activate_window());
settle(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
assert_eq!(
view.read_with(cx, |points, _| points.asked.clone()),