Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c.
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@@ -1,10 +1,10 @@
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use std::{collections::HashSet, f32::consts::TAU};
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use gpui::{
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App, Bounds, Div, ElementId, Entity, InteractiveElement, IntoElement, MouseButton,
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MouseDownEvent, MouseMoveEvent, MouseUpEvent, ParentElement, PathBuilder, Pixels, Refineable,
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RenderOnce, SharedString, StatefulInteractiveElement, StyleRefinement, Styled, Window, canvas,
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div, prelude::*,
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App, Bounds, Div, ElementId, Entity, HoverListenerMode, InteractiveElement, IntoElement,
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MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, ParentElement, PathBuilder, Pixels,
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Refineable, RenderOnce, SharedString, StatefulInteractiveElement, StyleRefinement, Styled,
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Window, canvas, div, prelude::*,
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};
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use super::{
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@@ -331,6 +331,7 @@ impl RenderOnce for NetworkGraph {
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}
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})
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})
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.hover_listener_mode(HoverListenerMode::InputModalityIndependent)
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.on_hover(move |inside, _, cx| {
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if !*inside {
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left.update(cx, |graph, cx| {
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