Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c.
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@@ -2,7 +2,7 @@ use std::ops::Range;
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use gpui::{
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App, Bounds, ContentMask, Entity, FontWeight, IntoElement, Pixels, RenderOnce, SharedString,
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Styled, TextRun, Window, canvas, fill, point, size,
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Styled, TextAlign, TextRun, Window, canvas, fill, point, size,
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};
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use super::peers::Peer;
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@@ -92,9 +92,14 @@ impl RenderOnce for RemoteCursor {
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bottom_right: radius,
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bottom_left: gpui::Pixels::ZERO,
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}));
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if let Err(error) =
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line.paint(point(flag.left() + pad, flag.top()), height, window, cx)
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{
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if let Err(error) = line.paint(
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point(flag.left() + pad, flag.top()),
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height,
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TextAlign::Left,
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None,
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window,
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cx,
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) {
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log::error!("remote cursor: name did not paint: {error:#}");
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}
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},
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+2
-2
@@ -49,7 +49,7 @@ fn open(following: bool, cx: &mut TestAppContext) -> (Entity<Desk>, &mut VisualT
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cx.update(|window, cx| {
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window.activate_window();
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let field = desk.read(cx).field.clone();
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window.focus(&field.focus_handle(cx));
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window.focus(&field.focus_handle(cx), cx);
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});
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cx.run_until_parked();
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(desk, cx)
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@@ -84,7 +84,7 @@ fn following_begun_from_outside_still_stops_on_escape(cx: &mut TestAppContext) {
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let (desk, cx) = open(false, cx);
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cx.update(|window, cx| {
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let outside = desk.read(cx).outside.focus_handle(cx);
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window.focus(&outside);
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window.focus(&outside, cx);
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});
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desk.update(cx, |desk, cx| {
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desk.following = true;
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