Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c.
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@@ -4,9 +4,9 @@ use std::{
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};
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use gpui::{
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AnyElement, App, Div, ElementId, InteractiveElement, IntoElement, MouseButton, ParentElement,
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RenderOnce, StatefulInteractiveElement, StyleRefinement, Styled, Task, Window, div, prelude::*,
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relative,
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AnyElement, App, Div, ElementId, HoverListenerMode, InteractiveElement, IntoElement,
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MouseButton, ParentElement, RenderOnce, StatefulInteractiveElement, StyleRefinement, Styled,
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Task, Window, div, prelude::*, relative,
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};
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use crate::{
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@@ -268,6 +268,7 @@ impl RenderOnce for Carousel {
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.flex()
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.flex_col()
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.gap_2()
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.hover_listener_mode(HoverListenerMode::InputModalityIndependent)
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.on_hover(move |hovered, _, cx| {
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hover.update(cx, |deck, cx| {
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deck.hovered = *hovered;
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@@ -161,6 +161,9 @@ fn wait(time: Duration, cx: &mut VisualTestContext) {
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#[gpui::test]
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fn autoplay_turns_the_carousel_and_holds_while_pointed_at(cx: &mut TestAppContext) {
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let (places, cx) = deck(cx);
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// The pointer starts at the corner, over the deck, which gpui now counts as a hover.
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cx.simulate_mouse_move(point(px(600.0), px(400.0)), None, Modifiers::none());
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settle(cx);
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assert_eq!(front(&places), Some(0));
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wait(Duration::from_secs(5), cx);
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assert_eq!(front(&places), Some(1), "five seconds turn it once");
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@@ -174,6 +177,17 @@ fn autoplay_turns_the_carousel_and_holds_while_pointed_at(cx: &mut TestAppContex
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assert_eq!(front(&places), Some(2));
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}
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#[gpui::test]
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fn a_key_under_a_resting_pointer_keeps_the_carousel_held(cx: &mut TestAppContext) {
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let (places, cx) = deck(cx);
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cx.simulate_mouse_move(point(px(100.0), px(50.0)), None, Modifiers::none());
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settle(cx);
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cx.simulate_keystrokes("a");
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settle(cx);
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wait(Duration::from_secs(12), cx);
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assert_eq!(front(&places), Some(0), "still held");
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}
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#[gpui::test]
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fn left_from_the_first_slide_wraps_to_the_last(cx: &mut TestAppContext) {
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let (places, cx) = deck(cx);
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