Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c.
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@@ -2,8 +2,8 @@ use std::rc::Rc;
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use gpui::{
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App, Bounds, ElementId, Hsla, InteractiveElement, IntoElement, MouseButton, MouseDownEvent,
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MouseMoveEvent, ParentElement, Pixels, RenderOnce, SharedString, Styled, Window, canvas, div,
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fill, point, size,
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MouseMoveEvent, ParentElement, Pixels, RenderOnce, SharedString, Styled, TextAlign, Window,
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canvas, div, fill, point, size,
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};
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use crate::{
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@@ -297,6 +297,8 @@ impl RenderOnce for Flamegraph {
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(row - pixels * 1.2) / 2.0,
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),
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pixels * 1.2,
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TextAlign::Left,
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None,
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window,
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cx,
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)
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@@ -1,8 +1,8 @@
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use std::{ops::Range, rc::Rc};
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use gpui::{
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App, ElementId, InteractiveElement, IntoElement, MouseButton, ParentElement, RenderOnce,
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StatefulInteractiveElement, Styled, Window, div, prelude::*, uniform_list,
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App, ElementId, HoverListenerMode, InteractiveElement, IntoElement, MouseButton, ParentElement,
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RenderOnce, StatefulInteractiveElement, Styled, Window, div, prelude::*, uniform_list,
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};
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use super::OnIndex;
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@@ -126,6 +126,7 @@ impl RenderOnce for HexViewer {
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.id((id.clone(), format!("{key}-{at}")))
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.px_0p5()
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.when_some(wash(at), |cell, wash| cell.bg(wash))
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.hover_listener_mode(HoverListenerMode::InputModalityIndependent)
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.on_hover(move |on, _, cx| {
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hover.update(cx, |hovered, cx| {
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let next = if *on { Some(at) } else { None };
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@@ -124,8 +124,8 @@ fn tab_reaches_each_span_and_enter_picks_it(cx: &mut TestAppContext) {
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let (_, cx) = cx.add_window_view(|_, _| Spans(store));
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cx.update(|window, _| window.activate_window());
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settle(cx);
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cx.update(|window, _| window.focus_next());
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cx.update(|window, _| window.focus_next());
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cx.update(|window, cx| window.focus_next(cx));
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cx.update(|window, cx| window.focus_next(cx));
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cx.simulate_keystrokes("enter");
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settle(cx);
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cx.simulate_event(KeyUpEvent {
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