Port · Build: Zed's gpui at 1a28cff

gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
This commit is contained in:
ZacharyZhang-NY committed 2026-09-28 20:30:17 -04:00
1 parent 25b8a6f22c
commit 4c3ed1bbb9
199 files changed
+2513 -2643

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+4 -2
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@@ -2,8 +2,8 @@ use std::rc::Rc;
use gpui::{
App, Bounds, ElementId, Hsla, InteractiveElement, IntoElement, MouseButton, MouseDownEvent,
MouseMoveEvent, ParentElement, Pixels, RenderOnce, SharedString, Styled, Window, canvas, div,
fill, point, size,
MouseMoveEvent, ParentElement, Pixels, RenderOnce, SharedString, Styled, TextAlign, Window,
canvas, div, fill, point, size,
};
use crate::{
@@ -297,6 +297,8 @@ impl RenderOnce for Flamegraph {
(row - pixels * 1.2) / 2.0,
),
pixels * 1.2,
TextAlign::Left,
None,
window,
cx,
)
+3 -2
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@@ -1,8 +1,8 @@
use std::{ops::Range, rc::Rc};
use gpui::{
App, ElementId, InteractiveElement, IntoElement, MouseButton, ParentElement, RenderOnce,
StatefulInteractiveElement, Styled, Window, div, prelude::*, uniform_list,
App, ElementId, HoverListenerMode, InteractiveElement, IntoElement, MouseButton, ParentElement,
RenderOnce, StatefulInteractiveElement, Styled, Window, div, prelude::*, uniform_list,
};
use super::OnIndex;
@@ -126,6 +126,7 @@ impl RenderOnce for HexViewer {
.id((id.clone(), format!("{key}-{at}")))
.px_0p5()
.when_some(wash(at), |cell, wash| cell.bg(wash))
.hover_listener_mode(HoverListenerMode::InputModalityIndependent)
.on_hover(move |on, _, cx| {
hover.update(cx, |hovered, cx| {
let next = if *on { Some(at) } else { None };
+2 -2
View File
@@ -124,8 +124,8 @@ fn tab_reaches_each_span_and_enter_picks_it(cx: &mut TestAppContext) {
let (_, cx) = cx.add_window_view(|_, _| Spans(store));
cx.update(|window, _| window.activate_window());
settle(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
cx.update(|window, cx| window.focus_next(cx));
cx.simulate_keystrokes("enter");
settle(cx);
cx.simulate_event(KeyUpEvent {