Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c.
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@@ -79,7 +79,7 @@ fn an_async_view_shows_its_value_once_loaded(cx: &mut TestAppContext) {
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fn a_failed_load_tries_again_from_its_button(cx: &mut TestAppContext) {
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let (loads, shows, cx) = report(true, cx);
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assert_eq!((loads.load(Ordering::SeqCst), shows.get()), (1, 0));
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cx.update(|window, _| window.focus_next());
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cx.update(|window, cx| window.focus_next(cx));
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press("enter", cx);
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settle(cx);
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assert_eq!(loads.load(Ordering::SeqCst), 2);
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@@ -75,7 +75,7 @@ fn desk(cx: &mut TestAppContext) -> (Entity<Desk>, &mut VisualTestContext) {
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});
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settle(cx);
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let root = view.read_with(cx, |desk, _| desk.root.clone());
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cx.update(|window, _| window.focus(&root));
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cx.update(|window, cx| window.focus(&root, cx));
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(view, cx)
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}
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@@ -161,6 +161,19 @@ fn the_pointer_on_the_stack_holds_the_clock(cx: &mut TestAppContext) {
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assert!(toasts(&view, cx).is_empty());
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}
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#[gpui::test]
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fn typing_under_a_resting_pointer_keeps_the_hold(cx: &mut TestAppContext) {
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let (view, cx) = desk(cx);
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let id = push(&view, Toast::new("Saved"), cx);
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let screen = cx.update(|window, _| window.viewport_size());
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let on_toast = point(screen.width - px(120.0), screen.height - px(48.0));
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cx.simulate_mouse_move(on_toast, None, Modifiers::none());
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settle(cx);
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press("a", cx);
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wait(Duration::from_secs(20), cx);
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assert_eq!(toasts(&view, cx), [(id, false)], "a key leaves the pointer");
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}
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#[gpui::test]
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fn a_fifth_toast_sends_the_oldest_away(cx: &mut TestAppContext) {
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let (view, cx) = desk(cx);
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@@ -73,7 +73,7 @@ fn shelf(
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});
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settle(cx);
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let root = view.read_with(cx, |shelf, _| shelf.root.clone());
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cx.update(|window, _| window.focus(&root));
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cx.update(|window, cx| window.focus(&root, cx));
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(view, cx)
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}
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@@ -113,7 +113,7 @@ fn retry_shows_only_once_saving_failed(cx: &mut TestAppContext) {
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});
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settle(cx);
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let root = view.read_with(cx, |shelf, _| shelf.root.clone());
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cx.update(|window, _| window.focus(&root));
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cx.update(|window, cx| window.focus(&root, cx));
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for _ in 0..3 {
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press("tab", cx);
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}
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