Port · Build: Zed's gpui at 1a28cff

gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
This commit is contained in:
ZacharyZhang-NY committed 2026-09-28 20:30:17 -04:00
1 parent 25b8a6f22c
commit 4c3ed1bbb9
199 files changed
+2513 -2643

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+6 -5
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@@ -4,10 +4,10 @@ use std::{
};
use gpui::{
Animation, AnimationExt, AnyElement, App, ClickEvent, Context, Corner, ElementId, Entity,
FontWeight, InteractiveElement, IntoElement, ParentElement, Pixels, RenderOnce, SharedString,
StatefulInteractiveElement, Styled, Task, Window, anchored, canvas, div, point, prelude::*,
relative,
Anchor, Animation, AnimationExt, AnyElement, App, ClickEvent, Context, ElementId, Entity,
FontWeight, HoverListenerMode, InteractiveElement, IntoElement, ParentElement, Pixels,
RenderOnce, SharedString, StatefulInteractiveElement, Styled, Task, Window, anchored, canvas,
div, point, prelude::*, relative,
};
use crate::{
@@ -230,6 +230,7 @@ impl RenderOnce for ToastViewport {
.flex()
.flex_col()
.w(width)
.hover_listener_mode(HoverListenerMode::InputModalityIndependent)
.on_hover(move |hovered, _, cx| {
hold.update(cx, |toaster, cx| toaster.hold(*hovered, cx))
})
@@ -238,7 +239,7 @@ impl RenderOnce for ToastViewport {
(self.id, "raised"),
anchored()
.position(point(viewport.width - margin, viewport.height - margin))
.anchor(Corner::BottomRight)
.anchor(Anchor::BottomRight)
.child(stack),
)
.with_priority(1)