Port · Build: Zed's gpui at 1a28cff

gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
This commit is contained in:
ZacharyZhang-NY committed 2026-09-28 20:30:17 -04:00
1 parent 25b8a6f22c
commit 4c3ed1bbb9
199 files changed
+2513 -2643

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@@ -110,7 +110,9 @@ impl RenderOnce for InputGroup {
.bg(colors.surface)
.text_size(theme.text_size(text_size(self.size)))
.text_color(colors.fg)
.on_mouse_down(MouseButton::Left, move |_, window, _| window.focus(&focus))
.on_mouse_down(MouseButton::Left, move |_, window, cx| {
window.focus(&focus, cx)
})
.children(self.before.into_iter().map(|block| addon(block, true)))
.child(div().flex_1().min_w_0().px(pad).child(self.state))
.children(self.after.into_iter().map(|block| addon(block, false)))