Port · Build: Zed's gpui at 1a28cff

gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
This commit is contained in:
ZacharyZhang-NY committed 2026-09-28 20:30:17 -04:00
1 parent 25b8a6f22c
commit 4c3ed1bbb9
199 files changed
+2513 -2643

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+4 -4
View File
@@ -36,9 +36,9 @@ impl RenderOnce for SkipLink {
let shown = handle.is_focused(window);
let theme = cx.theme();
let (target, label) = (self.target, self.label.clone());
let skip = move |window: &mut Window| {
let skip = move |window: &mut Window, cx: &mut App| {
log::info!("skip link {label:?}: focus to its target");
window.focus(&target);
window.focus(&target, cx);
};
let press = skip.clone();
let pill = div()
@@ -55,11 +55,11 @@ impl RenderOnce for SkipLink {
.text_color(theme.colors.fg)
.cursor_pointer()
.child(self.label)
.on_click(move |_, window, _| press(window));
.on_click(move |_, window, cx| press(window, cx));
div()
.id(self.id.clone())
.track_focus(&handle)
.on_click(move |_, window, _| skip(window))
.on_click(move |_, window, cx| skip(window, cx))
.when(shown, |link| {
link.child(raise(
self.id.clone(),
+2 -2
View File
@@ -209,7 +209,7 @@ fn focused(
fn a_skip_link_leads_past_the_nav(cx: &mut TestAppContext) {
let (view, cx) = page(cx);
let root = view.read_with(cx, |page, _| page.root.clone());
cx.update(|window, _| window.focus(&root));
cx.update(|window, cx| window.focus(&root, cx));
press("tab", cx);
assert!(
!focused(&view, |page| &page.nav[0], cx),
@@ -237,7 +237,7 @@ fn a_skip_link_shows_only_while_focused(cx: &mut TestAppContext) {
"at rest the nav takes it"
);
let root = view.read_with(cx, |page, _| page.root.clone());
cx.update(|window, _| window.focus(&root));
cx.update(|window, cx| window.focus(&root, cx));
press("tab", cx);
cx.simulate_click(spot, Modifiers::none());
cx.run_until_parked();
+1 -8
View File
@@ -206,14 +206,7 @@ mod shown {
#[test]
fn text_sits_against_the_reading_side() {
let side = |direction: Direction| {
direction
.align(div())
.style()
.text
.as_ref()
.and_then(|text| text.text_align)
};
let side = |direction: Direction| direction.align(div()).style().text.text_align;
assert_eq!(side(Direction::Ltr), Some(gpui::TextAlign::Left));
assert_eq!(side(Direction::Rtl), Some(gpui::TextAlign::Right));
}