Port · Build: Zed's gpui at 1a28cff

gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
This commit is contained in:
ZacharyZhang-NY committed 2026-09-28 20:30:17 -04:00
1 parent 25b8a6f22c
commit 4c3ed1bbb9
199 files changed
+2513 -2643

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+1 -1
View File
@@ -137,7 +137,7 @@ impl RenderOnce for RovingFocus {
*stop = to;
cx.notify();
});
window.focus(&handles[to]);
window.focus(&handles[to], cx);
})
.children(items)
}
+1 -1
View File
@@ -172,7 +172,7 @@ impl RenderOnce for SelectionArea {
})
.on_mouse_down(MouseButton::Left, move |event, window, cx| {
cx.stop_propagation();
window.focus(&keys_to);
window.focus(&keys_to, cx);
at.update(cx, |area, _| area.cursor = ix);
let adding = event.modifiers.platform || event.modifiers.shift;
press(&pressed(&now, &held, adding), window, cx)
+13 -10
View File
@@ -49,9 +49,9 @@ fn settle(cx: &mut VisualTestContext) {
}
fn tab(stops: usize, cx: &mut VisualTestContext) {
cx.update(|window, _| {
window.blur();
(0..stops).for_each(|_| window.focus_next());
cx.update(|window, cx| {
window.blur(cx);
(0..stops).for_each(|_| window.focus_next(cx));
});
settle(cx);
}
@@ -234,14 +234,17 @@ fn picked(host: &Entity<Bench>, cx: &mut VisualTestContext) -> Vec<String> {
#[gpui::test]
fn a_band_selects_what_it_crosses(cx: &mut TestAppContext) {
let (host, cx) = bench(area, cx);
drag(
at(100.0, 100.0),
&[at(110.0, 95.0), at(150.0, 70.0), at(160.0, 60.0)],
Modifiers::none(),
cx,
);
assert_eq!(picked(&host, cx), ["b", "c"]);
let none = Modifiers::none();
cx.simulate_mouse_down(at(100.0, 100.0), MouseButton::Left, none);
for step in [at(110.0, 95.0), at(150.0, 70.0), at(160.0, 60.0)] {
cx.simulate_mouse_move(step, Some(MouseButton::Left), none);
settle(cx);
}
// gpui now clears debug bounds each frame, and the band leaves on release.
assert!(cx.debug_bounds("selection-band").is_some());
cx.simulate_mouse_up(at(160.0, 60.0), MouseButton::Left, none);
settle(cx);
assert_eq!(picked(&host, cx), ["b", "c"]);
}
/// A press selects a tile alone, Command adds another, a press on empty space clears, and with focus Command-A takes all and Escape clears.