Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c.
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@@ -1,9 +1,10 @@
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use std::{rc::Rc, time::Duration};
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use gpui::{
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App, Bounds, Corners, DragMoveEvent, ElementId, EmptyView, EntityId, InteractiveElement,
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IntoElement, MouseButton, ParentElement, Pixels, Point, RenderOnce, StatefulInteractiveElement,
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Styled, Window, canvas, div, fill, point, prelude::*, relative, size, transparent_black,
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App, Bounds, Corners, DragMoveEvent, ElementId, EmptyView, EntityId, HoverListenerMode,
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InteractiveElement, IntoElement, MouseButton, ParentElement, Pixels, Point, RenderOnce,
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StatefulInteractiveElement, Styled, Window, canvas, div, fill, point, prelude::*, relative,
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size, transparent_black,
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};
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use super::scrubber::{OnTime, clock, time_at, time_tip};
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@@ -157,6 +158,7 @@ impl RenderOnce for AudioWaveform {
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cx.notify();
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})
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})
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.hover_listener_mode(HoverListenerMode::InputModalityIndependent)
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.on_hover(move |inside, _, cx| {
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if !inside {
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left.update(cx, |wave, cx| {
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