Port · Build: Zed's gpui at 1a28cff

gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
This commit is contained in:
ZacharyZhang-NY committed 2026-09-28 20:30:17 -04:00
1 parent 25b8a6f22c
commit 4c3ed1bbb9
199 files changed
+2513 -2643

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+11 -11
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@@ -136,7 +136,7 @@ fn click(x: f32, y: f32, cx: &mut VisualTestContext) {
#[gpui::test]
fn the_keyboard_opens_walks_past_disabled_rows_and_runs(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
press("down", cx);
press("enter", cx);
@@ -149,7 +149,7 @@ fn the_keyboard_opens_walks_past_disabled_rows_and_runs(cx: &mut TestAppContext)
#[gpui::test]
fn submenus_open_right_and_close_left(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
press("up", cx);
press("right", cx);
@@ -164,7 +164,7 @@ fn submenus_open_right_and_close_left(cx: &mut TestAppContext) {
#[gpui::test]
fn a_check_row_reports_to_its_owner(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
press("up", cx);
press("up", cx);
@@ -175,7 +175,7 @@ fn a_check_row_reports_to_its_owner(cx: &mut TestAppContext) {
#[gpui::test]
fn escape_backs_out_one_level_then_closes(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
press("up", cx);
press("right", cx);
@@ -230,7 +230,7 @@ fn the_trigger_toggles_and_a_press_outside_closes(cx: &mut TestAppContext) {
#[gpui::test]
fn rows_the_owner_removes_leave_the_menu_usable(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
press("up", cx);
view.update(cx, |desk, cx| {
@@ -248,7 +248,7 @@ fn rows_the_owner_removes_leave_the_menu_usable(cx: &mut TestAppContext) {
#[gpui::test]
fn closing_from_the_trigger_hands_focus_back(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
click(12.0, 12.0, cx);
press("enter", cx);
@@ -269,7 +269,7 @@ fn confirm_keys_stay_inside_the_menu(cx: &mut TestAppContext) {
#[gpui::test]
fn modified_confirm_keys_do_not_pick(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
press("ctrl-enter", cx);
press("shift-space", cx);
@@ -281,7 +281,7 @@ fn modified_confirm_keys_do_not_pick(cx: &mut TestAppContext) {
#[gpui::test]
fn a_second_right_click_moves_the_context_menu(cx: &mut TestAppContext) {
let (view, cx) = desk(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
for at in [point(px(150.0), px(120.0)), point(px(20.0), px(40.0))] {
cx.simulate_mouse_move(at, None, Modifiers::none());
cx.simulate_mouse_down(at, MouseButton::Right, Modifiers::none());
@@ -312,9 +312,9 @@ fn a_left_press_in_the_region_closes_the_context_menu(cx: &mut TestAppContext) {
}
fn open_find(cx: &mut VisualTestContext) {
cx.update(|window, _| {
window.focus_next();
window.focus_next();
cx.update(|window, cx| {
window.focus_next(cx);
window.focus_next(cx);
});
press("enter", cx);
}