Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c.
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@@ -141,7 +141,7 @@ fn guides(cx: &mut TestAppContext) -> (Entity<Guides>, &mut VisualTestContext) {
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fn open(view: &Entity<Guides>, which: Open, cx: &mut VisualTestContext) {
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let before = view.read_with(cx, |guides, _| guides.before.clone());
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cx.update(|window, _| window.focus(&before));
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cx.update(|window, cx| window.focus(&before, cx));
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view.update(cx, |guides, cx| {
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guides.open = Some(which);
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guides.at = 0;
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@@ -242,7 +242,7 @@ fn the_toolbar_floats_over_a_selection_only(cx: &mut TestAppContext) {
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let (view, cx) = guides(cx);
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let field = view.read_with(cx, |guides, _| guides.field.clone());
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let focus = field.read_with(cx, |input, _| input.focus().clone());
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cx.update(|window, _| window.focus(&focus));
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cx.update(|window, cx| window.focus(&focus, cx));
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settle(cx);
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let start = field
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.read_with(cx, |input, _| input.bounds_for(0))
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@@ -253,7 +253,7 @@ fn the_toolbar_floats_over_a_selection_only(cx: &mut TestAppContext) {
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);
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click(bold.0, bold.1, cx);
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assert!(state(&view, cx).2.is_empty(), "no selection, no toolbar");
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cx.update(|window, _| window.focus(&focus));
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cx.update(|window, cx| window.focus(&focus, cx));
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press("secondary-a", cx);
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click(bold.0, bold.1, cx);
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assert_eq!(state(&view, cx).2, ["bold"]);
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@@ -263,10 +263,10 @@ fn the_toolbar_floats_over_a_selection_only(cx: &mut TestAppContext) {
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fn the_peek_closes_from_its_button(cx: &mut TestAppContext) {
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let (view, cx) = guides(cx);
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open(&view, Open::Peek, cx);
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cx.update(|window, _| {
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window.blur();
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cx.update(|window, cx| {
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window.blur(cx);
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for _ in 0..3 {
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window.focus_next();
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window.focus_next(cx);
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}
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});
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press("enter", cx);
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@@ -309,7 +309,7 @@ fn the_toolbar_follows_its_field(cx: &mut TestAppContext) {
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let (view, cx) = guides(cx);
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let field = view.read_with(cx, |guides, _| guides.field.clone());
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let focus = field.read_with(cx, |input, _| input.focus().clone());
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cx.update(|window, _| window.focus(&focus));
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cx.update(|window, cx| window.focus(&focus, cx));
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press("secondary-a", cx);
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view.update(cx, |guides, cx| {
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guides.lower = true;
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@@ -198,7 +198,7 @@ fn log(view: &Entity<Stage>, cx: &mut VisualTestContext) -> Vec<String> {
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fn show(view: &Entity<Stage>, open: Open, cx: &mut VisualTestContext) {
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let before = view.read_with(cx, |stage, _| stage.before.clone());
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cx.update(|window, _| window.focus(&before));
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cx.update(|window, cx| window.focus(&before, cx));
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view.update(cx, |stage, cx| {
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stage.open = Some(open);
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cx.notify();
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@@ -209,7 +209,7 @@ fn show(view: &Entity<Stage>, open: Open, cx: &mut VisualTestContext) {
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#[gpui::test]
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fn tab_walks_inside_an_open_popover(cx: &mut TestAppContext) {
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let (view, cx) = stage(cx);
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cx.update(|window, _| window.focus_next());
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cx.update(|window, cx| window.focus_next(cx));
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press("enter", cx);
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for _ in 0..3 {
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press("tab", cx);
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@@ -221,7 +221,7 @@ fn tab_walks_inside_an_open_popover(cx: &mut TestAppContext) {
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#[gpui::test]
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fn escape_closes_the_popover_and_hands_focus_back(cx: &mut TestAppContext) {
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let (view, cx) = stage(cx);
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cx.update(|window, _| window.focus_next());
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cx.update(|window, cx| window.focus_next(cx));
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press("enter", cx);
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press("escape", cx);
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press("enter", cx);
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