Port · Build: Zed's gpui at 1a28cff

gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
This commit is contained in:
ZacharyZhang-NY committed 2026-09-28 20:30:17 -04:00
1 parent 25b8a6f22c
commit 4c3ed1bbb9
199 files changed
+2513 -2643

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@@ -198,7 +198,7 @@ fn log(view: &Entity<Stage>, cx: &mut VisualTestContext) -> Vec<String> {
fn show(view: &Entity<Stage>, open: Open, cx: &mut VisualTestContext) {
let before = view.read_with(cx, |stage, _| stage.before.clone());
cx.update(|window, _| window.focus(&before));
cx.update(|window, cx| window.focus(&before, cx));
view.update(cx, |stage, cx| {
stage.open = Some(open);
cx.notify();
@@ -209,7 +209,7 @@ fn show(view: &Entity<Stage>, open: Open, cx: &mut VisualTestContext) {
#[gpui::test]
fn tab_walks_inside_an_open_popover(cx: &mut TestAppContext) {
let (view, cx) = stage(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
for _ in 0..3 {
press("tab", cx);
@@ -221,7 +221,7 @@ fn tab_walks_inside_an_open_popover(cx: &mut TestAppContext) {
#[gpui::test]
fn escape_closes_the_popover_and_hands_focus_back(cx: &mut TestAppContext) {
let (view, cx) = stage(cx);
cx.update(|window, _| window.focus_next());
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
press("escape", cx);
press("enter", cx);