Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c.
This commit is contained in:
1 parent
25b8a6f22c
commit
4c3ed1bbb9
199 files changed
+2513
-2643
No files matched your search
+2
-2
@@ -79,7 +79,7 @@ pub(crate) fn grid(face: Face, base: Div, window: &mut Window, cx: &mut App) ->
|
||||
}
|
||||
if sheet.read(cx).editing && editor.read(cx).field().is_none() {
|
||||
sheet.update(cx, |sheet, _| sheet.editing = false);
|
||||
window.focus(&focus);
|
||||
window.focus(&focus, cx);
|
||||
}
|
||||
let theme = cx.theme();
|
||||
let colors = theme.colors.clone();
|
||||
@@ -356,7 +356,7 @@ pub(crate) fn grid(face: Face, base: Div, window: &mut Window, cx: &mut App) ->
|
||||
return;
|
||||
};
|
||||
let cell = land(&merges, cell);
|
||||
window.focus(&focus_on_press);
|
||||
window.focus(&focus_on_press, cx);
|
||||
pressed.update(cx, |sheet, cx| {
|
||||
sheet.cursor = cell;
|
||||
if !event.modifiers.shift {
|
||||
|
||||
Reference in new issue
Block a user