Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c.
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@@ -3,8 +3,8 @@ use std::fmt;
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use gpui::{
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AbsoluteLength, AnyElement, App, BorderStyle, Bounds, Context, Corners, DefiniteLength,
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DivInspectorState, Edges, FontWeight, Inspector, InteractiveElement, IntoElement, Length,
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ParentElement, Pixels, StatefulInteractiveElement, StyleRefinement, Styled, TextRun, Window,
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canvas, div, fill, point, quad, size, transparent_black,
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ParentElement, Pixels, StatefulInteractiveElement, StyleRefinement, Styled, TextAlign, TextRun,
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Window, canvas, div, fill, point, quad, size, transparent_black,
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};
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use crate::{
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@@ -156,7 +156,14 @@ fn paint_layers(bounds: Bounds<Pixels>, layers: Layers, window: &mut Window, cx:
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);
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let radius = theme.radius(Radius::Sm).to_pixels(window.rem_size());
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window.paint_quad(fill(tag, colors.fg).corner_radii(radius));
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if let Err(error) = line.paint(point(tag.left() + pad, tag.top()), height, window, cx) {
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if let Err(error) = line.paint(
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point(tag.left() + pad, tag.top()),
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height,
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TextAlign::Left,
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None,
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window,
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cx,
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) {
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log::error!("inspector: size tag did not paint: {error:#}");
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}
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}
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@@ -380,8 +387,10 @@ fn panel(
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/// Draws gpui's inspector, which debug builds have, in Ely's look. `window.toggle_inspector` opens it at the window's right, and the page gives up its width. Hovering picks the box under the pointer, the wheel steps out to the boxes around it, and a press holds it; the picked box shows its margin, border, padding and size over the page, and its model in the panel.
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pub fn install_inspector(cx: &mut App) {
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cx.set_inspector_renderer(Box::new(panel));
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cx.register_inspector_element(|_, state: &DivInspectorState, window, cx| {
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box_model(state, window, cx)
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cx.register_inspector_element(|_, _| {
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|_, state: &DivInspectorState, window: &mut Window, cx: &mut App| {
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box_model(state, window, cx)
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}
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});
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log::info!("inspector: installed");
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}
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