Port · Build: Zed's gpui at 1a28cff

gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
This commit is contained in:
ZacharyZhang-NY committed 2026-09-28 20:30:17 -04:00
1 parent 25b8a6f22c
commit 4c3ed1bbb9
199 files changed
+2513 -2643

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+8 -1
View File
@@ -128,7 +128,14 @@ fn cut_line(text: SharedString, fit: fn(&str, Pixels, &mut Window) -> String) ->
let line = style.line_height_in_pixels(window.rem_size());
let x = offset(style.text_align, bounds.size.width - shaped.width);
shaped
.paint(bounds.origin + point(x, Pixels::ZERO), line, window, cx)
.paint(
bounds.origin + point(x, Pixels::ZERO),
line,
TextAlign::Left,
None,
window,
cx,
)
.expect("a cut line paints");
},
)
+2 -1
View File
@@ -187,7 +187,8 @@ pub(crate) fn fresh(id: impl Into<ElementId>, window: &mut Window, cx: &mut App)
cx.spawn_in(window, async move |ticker, cx| {
loop {
cx.background_executor().timer(TICK).await;
if ticker.update(cx, |_, cx| cx.notify()).is_err() {
let ticked = cx.update(|_, cx| ticker.update(cx, |_, cx| cx.notify()));
if ticked.and_then(|inner| inner).is_err() {
return;
}
}
+1 -1
View File
@@ -82,7 +82,7 @@ impl RenderOnce for SelectableText {
.on_mouse_down(MouseButton::Left, move |event, window, cx| {
let ix = index_at(&down_layout, event.position);
down.update(cx, |selection, cx| {
window.focus(&selection.focus);
window.focus(&selection.focus, cx);
if !event.modifiers.shift {
selection.anchor = ix;
}
+2 -8
View File
@@ -10,20 +10,14 @@ use crate::theme::{ActiveTheme, Palette, TextSize};
/// Tabular numerals, so digits line up in columns.
pub fn tabular<E: Styled>(mut element: E) -> E {
let features = FontFeatures(Arc::new(vec![("tnum".into(), 1)]));
element
.text_style()
.get_or_insert_with(Default::default)
.font_features = Some(features);
element.text_style().font_features = Some(features);
element
}
/// Each character drawn as itself, without ligatures: `==` stays two signs in encoded text and keys.
pub fn literal<E: Styled>(mut element: E) -> E {
let features = FontFeatures(Arc::new(vec![("calt".into(), 0), ("liga".into(), 0)]));
element
.text_style()
.get_or_insert_with(Default::default)
.font_features = Some(features);
element.text_style().font_features = Some(features);
element
}