Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c.
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@@ -128,7 +128,14 @@ fn cut_line(text: SharedString, fit: fn(&str, Pixels, &mut Window) -> String) ->
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let line = style.line_height_in_pixels(window.rem_size());
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let x = offset(style.text_align, bounds.size.width - shaped.width);
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shaped
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.paint(bounds.origin + point(x, Pixels::ZERO), line, window, cx)
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.paint(
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bounds.origin + point(x, Pixels::ZERO),
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line,
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TextAlign::Left,
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None,
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window,
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cx,
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)
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.expect("a cut line paints");
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},
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)
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