Primitives · a raise keeps its state under its owner's id
A raise inside another was namespaced by its place in the layer's queue, so one that came before it moved its id path and rebuilt its keyed state and focus: an open date popup would lose its month when a tip appeared. raise now takes its owner's id and draws under it, and float and float_height pass the owner's id on from every call site. A test holds a focused box in a raise while another comes before it.
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@@ -76,12 +76,13 @@ impl RenderOnce for Backdrop {
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scrim.on_mouse_down(MouseButton::Left, move |_, window, cx| dismiss(window, cx))
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})
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.with_animation(
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self.id,
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self.id.clone(),
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Animation::new(fade).with_easing(motion::ease_out_cubic),
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|scrim, t| scrim.opacity(t),
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);
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raise(
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(self.id, "raised"),
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anchored().position(Point::default()).child(
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div()
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.relative()
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+16
-15
@@ -5,8 +5,8 @@ use gpui::{
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InspectorElementId, IntoElement, LayoutId, Pixels, Point, Position, Style, Window, size,
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};
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/// What was raised while a layer prepaints its content, each with where it sits and its priority.
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type Queue = Vec<(AnyElement, Point<Pixels>, usize)>;
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/// What was raised while a layer prepaints its content, each by its owner's id, with where it sits and its priority.
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type Queue = Vec<(ElementId, AnyElement, Point<Pixels>, usize)>;
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thread_local! {
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static LAYERS: RefCell<Vec<Queue>> = const { RefCell::new(Vec::new()) };
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@@ -16,12 +16,13 @@ fn nested() -> bool {
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LAYERS.with_borrow(|layers| !layers.is_empty())
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}
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/// Draws `child` over the page, as gpui's `deferred` does. gpui cannot defer a draw inside a deferred one, so what is raised inside something raised is laid out and drawn last within it: a list opened in a dialog lies over the dialog.
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pub fn raise(child: impl IntoElement) -> Raised {
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/// Draws `child` over the page, as gpui's `deferred` does. gpui cannot defer a draw inside a deferred one, so what is raised inside something raised is laid out and drawn last within it, under `id`: a list opened in a dialog lies over the dialog and keeps its state.
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pub fn raise(id: impl Into<ElementId>, child: impl IntoElement) -> Raised {
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let layer = Layer {
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child: child.into_any_element(),
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};
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Raised {
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id: id.into(),
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child: Some(layer.into_any_element()),
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priority: 0,
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nested: false,
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@@ -30,6 +31,7 @@ pub fn raise(child: impl IntoElement) -> Raised {
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/// An element drawn over the page; see [`raise`].
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pub struct Raised {
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id: ElementId,
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child: Option<AnyElement>,
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priority: usize,
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nested: bool,
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@@ -100,7 +102,7 @@ impl Element for Raised {
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let queue = layers
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.last_mut()
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.expect("a nested element prepaints in its layer");
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queue.push((child, bounds.origin, self.priority));
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queue.push((self.id.clone(), child, bounds.origin, self.priority));
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});
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}
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@@ -141,7 +143,7 @@ fn collect(f: impl FnOnce()) -> Queue {
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impl Element for Layer {
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type RequestLayoutState = ();
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type PrepaintState = Vec<AnyElement>;
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type PrepaintState = Vec<(ElementId, AnyElement)>;
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fn id(&self) -> Option<ElementId> {
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None
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@@ -171,11 +173,11 @@ impl Element for Layer {
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_: &mut (),
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window: &mut Window,
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cx: &mut App,
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) -> Vec<AnyElement> {
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) -> Vec<(ElementId, AnyElement)> {
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let mut raised = collect(|| {
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self.child.prepaint(window, cx);
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});
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raised.sort_by_key(|(_, _, priority)| *priority);
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raised.sort_by_key(|(_, _, _, priority)| *priority);
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let viewport = window.viewport_size();
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let space = size(
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AvailableSpace::Definite(viewport.width),
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@@ -183,12 +185,11 @@ impl Element for Layer {
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);
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raised
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.into_iter()
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.enumerate()
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.map(|(ix, (mut element, at, _))| {
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window.with_element_namespace(("raised", ix), |window| {
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.map(|(id, mut element, at, _)| {
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window.with_element_namespace(id.clone(), |window| {
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element.prepaint_as_root(at, space, window, cx)
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});
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element
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(id, element)
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})
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.collect()
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}
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@@ -199,13 +200,13 @@ impl Element for Layer {
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_: Option<&InspectorElementId>,
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_: Bounds<Pixels>,
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_: &mut (),
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raised: &mut Vec<AnyElement>,
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raised: &mut Vec<(ElementId, AnyElement)>,
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window: &mut Window,
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cx: &mut App,
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) {
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self.child.paint(window, cx);
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for (ix, element) in raised.iter_mut().enumerate() {
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window.with_element_namespace(("raised", ix), |window| element.paint(window, cx));
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for (id, element) in raised.iter_mut() {
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window.with_element_namespace(id.clone(), |window| element.paint(window, cx));
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}
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}
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}
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+81
-2
@@ -1,6 +1,8 @@
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use std::{cell::RefCell, rc::Rc};
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use gpui::{
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Context, IntoElement, Modifiers, ParentElement, Render, Styled, TestAppContext, Window,
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anchored, div, point, prelude::*, px,
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App, Context, Entity, FocusHandle, IntoElement, Modifiers, ParentElement, Render, RenderOnce,
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Styled, TestAppContext, Window, anchored, div, point, prelude::*, px,
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};
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use super::raise;
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@@ -27,11 +29,13 @@ impl Render for Stack {
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.size(px(200.0))
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.on_click(move |_, _, cx| cover.update(cx, |stack, _| stack.heard.push("cover")));
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div().size_full().child(raise(
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"sheet",
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anchored().position(point(px(0.0), px(0.0))).child(
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div()
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.relative()
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.size(px(200.0))
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.child(raise(
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"button",
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anchored().position(point(px(50.0), px(50.0))).child(button),
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))
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.child(sheet),
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@@ -51,3 +55,78 @@ fn what_is_raised_inside_a_raise_lies_over_it(cx: &mut TestAppContext) {
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["inner"]
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);
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}
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/// A focusable box whose focus handle lives in keyed state; each draw tells the test which one it drew.
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#[derive(IntoElement)]
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struct Held {
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seen: Rc<RefCell<Vec<Entity<FocusHandle>>>>,
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}
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impl RenderOnce for Held {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let kept = window.use_keyed_state("kept", cx, |_, cx| cx.focus_handle());
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self.seen.borrow_mut().push(kept.clone());
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let handle = kept.read(cx).clone();
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div().id("held").size(px(40.0)).track_focus(&handle)
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}
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}
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/// A raised sheet holding a raised tip that comes and goes, then a raised box that must stay itself.
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struct Nest {
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tip: bool,
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seen: Rc<RefCell<Vec<Entity<FocusHandle>>>>,
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}
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impl Render for Nest {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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let tip = self.tip.then(|| {
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raise(
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"tip",
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anchored()
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.position(point(px(0.0), px(0.0)))
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.child(div().child("tip")),
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)
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});
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let held = Held {
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seen: self.seen.clone(),
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};
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div().size_full().child(raise(
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"sheet",
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anchored().position(point(px(0.0), px(0.0))).child(
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div().size(px(200.0)).children(tip).child(raise(
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"held",
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anchored().position(point(px(50.0), px(50.0))).child(held),
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)),
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),
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))
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}
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}
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#[gpui::test]
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fn a_raise_keeps_its_state_while_another_comes_before_it(cx: &mut TestAppContext) {
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cx.update(Theme::init);
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let seen = Rc::new(RefCell::new(Vec::new()));
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let (view, cx) = cx.add_window_view(|_, _| Nest {
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tip: false,
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seen: seen.clone(),
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});
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cx.run_until_parked();
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let first = seen.borrow().last().cloned().expect("the box drew");
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let handle = first.read_with(cx, |handle, _| handle.clone());
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cx.update(|window, _| window.focus(&handle));
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view.update(cx, |nest, cx| {
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nest.tip = true;
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cx.notify();
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});
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cx.run_until_parked();
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let last = seen.borrow().last().cloned().expect("the box drew again");
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assert_eq!(
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last.entity_id(),
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first.entity_id(),
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"the box kept its state"
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);
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assert!(
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cx.update(|window, _| handle.is_focused(window)),
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"the box kept focus"
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);
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}
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@@ -139,6 +139,7 @@ impl RenderOnce for TooltipTrigger {
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let (delay, follow) = (self.delay, self.follow);
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let content = self.content;
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let id = self.id.clone();
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div()
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.id(self.id)
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.child(self.child)
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@@ -177,6 +178,7 @@ impl RenderOnce for TooltipTrigger {
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let body = content(window, cx);
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let below = cx.theme().cursor_offset().to_pixels(window.rem_size());
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trigger.child(raise(
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(id, "raised"),
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anchored()
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.position(mouse + point(Pixels::ZERO, below))
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.snap_to_window()
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