Menus: a row exit drops its delayed mark; icon rows keep the aim
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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+198
-66
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+26
-17
@@ -1,4 +1,4 @@
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//! Hover intent: open after a pause, hold while aiming at a submenu.
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//! Hover intent: pause before opening, hold while aiming.
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use std::time::Duration;
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@@ -14,30 +14,30 @@ pub(super) const OPEN: Duration = Duration::from_millis(150);
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/// A row crossed toward an open submenu waits this long.
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pub(super) const HOLD: Duration = Duration::from_millis(300);
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/// The pointer moved over row `ix` at `depth`, a submenu row when `sub`.
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/// Pointer over a row; `sub` when it opens a submenu.
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pub(super) fn hover(
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state: &Entity<Open>,
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menu: &Menu,
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(depth, ix): (usize, usize),
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(depth, cell): (usize, (usize, usize)),
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sub: bool,
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at: Point<Pixels>,
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cx: &mut App,
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) {
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let seen = state.update(cx, |open, _| {
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let from = open.pointer.replace(at);
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open.over = Some((depth, ix));
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open.over = Some((depth, cell));
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let level = open.levels.get(depth)?;
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let shown = (open.levels.get(depth + 1)).map(|level| level.panel);
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Some((from, level.at, shown))
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Some((from, (level.at, level.column), shown))
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});
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let Some((from, marked, shown)) = seen else {
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return;
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};
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if marked == Some(ix) {
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if marked == (Some(cell.0), cell.1) {
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if !sub || shown.is_some() {
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state.update(cx, |open, _| open.pending = None);
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} else if state.read(cx).pending.is_none() {
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later(state, menu, (depth, ix), OPEN, cx);
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later(state, menu, (depth, cell), OPEN, cx);
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}
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return;
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}
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@@ -45,21 +45,30 @@ pub(super) fn hover(
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.zip(shown.filter(|panel| *panel != Bounds::default()))
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.is_some_and(|(from, panel)| toward(from, at, panel));
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if aimed {
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log::debug!("menu: row {ix} of level {depth} waits on the aim");
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return later(state, menu, (depth, ix), HOLD, cx);
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log::debug!("menu: row {} of level {depth} waits on the aim", cell.0);
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return later(state, menu, (depth, cell), HOLD, cx);
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}
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state.update(cx, |open, _| open.pending = None);
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mark(state, menu, depth, (ix, 0), false, cx);
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mark(state, menu, depth, cell, false, cx);
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if sub {
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later(state, menu, (depth, ix), OPEN, cx);
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later(state, menu, (depth, cell), OPEN, cx);
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}
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}
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/// Marks row `ix` after `wait`, its submenu open, if still under the pointer.
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/// The pointer left a row: its delayed mark is dropped.
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pub(super) fn leave(state: &Entity<Open>, over: (usize, (usize, usize)), cx: &mut App) {
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state.update(cx, |open, _| {
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if open.over == Some(over) {
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(open.over, open.pending) = (None, None);
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}
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});
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}
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/// Marks the row after `wait` if still under the pointer.
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fn later(
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state: &Entity<Open>,
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menu: &Menu,
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(depth, ix): (usize, usize),
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(depth, cell): (usize, (usize, usize)),
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wait: Duration,
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cx: &mut App,
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) {
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@@ -67,17 +76,17 @@ fn later(
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let task = cx.spawn(async move |cx| {
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cx.background_executor().timer(wait).await;
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cx.update(|cx| {
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if state_.read(cx).over != Some((depth, ix)) {
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return log::debug!("menu: the pointer left row {ix} before it opened");
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if state_.read(cx).over != Some((depth, cell)) {
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return log::debug!("menu: the pointer left row {} before it opened", cell.0);
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}
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state_.update(cx, |open, _| open.pending = None);
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mark(&state_, &menu, depth, (ix, 0), true, cx);
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mark(&state_, &menu, depth, cell, true, cx);
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});
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});
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state.update(cx, |open, _| open.pending = Some(task));
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}
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/// Whether `to` lies in the triangle from `from` to `panel`'s near edge.
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/// Whether `to` lies between `from` and `panel`'s near edge.
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pub(super) fn toward(from: Point<Pixels>, to: Point<Pixels>, panel: Bounds<Pixels>) -> bool {
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let near = if panel.left() >= from.x {
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panel.left()
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+27
-21
@@ -8,7 +8,7 @@ use gpui::{
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use super::{
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aim,
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menu::{Open, at_depth, choose, mark},
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menu::{Open, at_depth, choose},
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model::{Entry, Kind, Menu, MenuItem},
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};
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use crate::{
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@@ -194,17 +194,18 @@ pub(super) fn panel(
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choose(&click, &menu, depth, (ix, column), &close, window, cx)
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});
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let drawn = button(item, (ix, column), current, press, cx);
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let left = state.clone();
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let here = (depth, (ix, column));
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drawn.when(!item.disabled, |button| {
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button.on_mouse_move(move |_, _, cx| {
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hover.update(cx, |open, _| {
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(open.over, open.pending) = (Some((depth, ix)), None);
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});
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let open = hover.read(cx);
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let marked = open.levels.get(depth).map(|l| (l.at, l.column));
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if marked != Some((Some(ix), column)) {
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mark(&hover, &hover_menu, depth, (ix, column), false, cx);
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}
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})
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button
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.on_mouse_move(move |event, _, cx| {
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aim::hover(&hover, &hover_menu, here, false, event.position, cx)
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})
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.on_hover(move |hovered, _, cx| {
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if !hovered {
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aim::leave(&left, here, cx);
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}
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})
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})
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}))
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.into_any_element(),
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@@ -218,8 +219,21 @@ pub(super) fn panel(
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row(item, ix, marked, cx)
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.debug_selector(move || format!("menu-row-{label}"))
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.when(!item.disabled, |row| {
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let left = state.clone();
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row.on_mouse_move(move |event, _, cx| {
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aim::hover(&hover, &hover_menu, (depth, ix), sub, event.position, cx)
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aim::hover(
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&hover,
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&hover_menu,
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(depth, (ix, 0)),
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sub,
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event.position,
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cx,
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)
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})
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.on_hover(move |hovered, _, cx| {
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if !hovered {
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aim::leave(&left, (depth, (ix, 0)), cx);
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}
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})
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.on_mouse_down(
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MouseButton::Left,
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@@ -241,20 +255,12 @@ pub(super) fn panel(
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.into_any_element()
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}
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});
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let left = state.clone();
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surface((id.clone(), format!("panel-{depth}")), cx)
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.role(Role::Menu)
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.debug_selector(move || format!("menu-panel-{depth}"))
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.relative()
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// Rows under this panel take no hover.
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.occlude()
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.on_mouse_move(move |_, _, cx| {
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left.update(cx, |open, _| {
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if open.over.is_some_and(|(over, _)| over != depth) {
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open.over = None;
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}
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})
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})
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// Presses here are the menu's, not its host's.
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.on_mouse_down(MouseButton::Left, |_, window, cx| {
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window.prevent_default();
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@@ -274,7 +280,7 @@ pub(super) fn panel(
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}))
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}
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/// Records a box into the host's state: the host's own, a marked row's or a panel's.
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/// Records the host's, a marked row's or a panel's box.
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pub(super) fn measure(
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state: Entity<Open>,
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write: impl Fn(&mut Open, Bounds<Pixels>) -> bool + 'static,
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+11
-10
@@ -82,8 +82,8 @@ pub(crate) struct Open {
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takeover: Option<Entity<Takeover>>,
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/// The pointer's last place over a row.
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pub(super) pointer: Option<Point<Pixels>>,
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/// The row under the pointer: depth and index.
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pub(super) over: Option<(usize, usize)>,
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/// The row under the pointer: depth, index and column.
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pub(super) over: Option<(usize, (usize, usize))>,
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/// A delayed mark; dropping it cancels.
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pub(super) pending: Option<Task<()>>,
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}
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@@ -105,19 +105,20 @@ impl Open {
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/// Opens at `spot`, with the first row marked when `marked`.
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pub(crate) fn show(state: &Entity<Open>, menu: &Menu, spot: Spot, marked: bool, cx: &mut App) {
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let first = menu.step(None, 1).filter(|_| marked);
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state.update(cx, |open, cx| {
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open.spot = Some(spot);
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open.levels = vec![first_of(menu, first)];
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cx.notify();
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});
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state.update(cx, |open, _| open.spot = Some(spot));
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Self::begin(state, menu, menu.step(None, 1).filter(|_| marked), cx);
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}
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/// Starts over on new rows with the first marked; the menu stays where it hangs.
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pub(crate) fn restart(state: &Entity<Open>, menu: &Menu, cx: &mut App) {
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let first = menu.step(None, 1);
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Self::begin(state, menu, menu.step(None, 1), cx);
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}
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/// Fresh levels marking `first`; the old hover is dropped.
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fn begin(state: &Entity<Open>, menu: &Menu, first: Option<usize>, cx: &mut App) {
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state.update(cx, |open, cx| {
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open.levels = vec![first_of(menu, first)];
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(open.pointer, open.over, open.pending) = (None, None, None);
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cx.notify();
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});
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}
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@@ -461,7 +462,7 @@ pub(crate) fn hang(
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width if width > Pixels::ZERO => width,
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_ => cx.theme().menu_width().to_pixels(window.rem_size()),
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};
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// No room on the right: open on the left, over nothing.
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// No room on the right: open on the left.
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let left = row.right() + width > room && row.left() >= width;
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let (corner, from, slide) = match left {
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true => (Anchor::TopRight, row.origin, -1.0),
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+134
-18
@@ -8,53 +8,89 @@ use gpui::{
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use super::settle;
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use crate::{
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menus::{ContextMenu, Menu, MenuItem, aim},
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primitives::FocusScope,
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primitives::{FocusScope, IconName},
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theme::Theme,
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};
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/// A region whose context menu has two submenus and a plain row.
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/// Two submenus and a plain row.
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fn menu() -> Menu {
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let insert = Menu::new()
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.item(MenuItem::new("Row above"))
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.item(MenuItem::new("Row below"))
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.item(MenuItem::new("Column left"));
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let delete = Menu::new()
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.item(MenuItem::new("Delete row"))
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.item(MenuItem::new("Delete column"));
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Menu::new()
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.item(MenuItem::submenu("Insert", insert))
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.item(MenuItem::submenu("Delete", delete))
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.item(MenuItem::new("Plain"))
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}
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/// A submenu over icon buttons and a disabled row.
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fn tools() -> Menu {
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let insert = Menu::new()
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.item(MenuItem::new("Row above"))
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.item(MenuItem::new("Row below"))
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.item(MenuItem::new("Column left"))
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.item(MenuItem::new("Column right"));
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Menu::new()
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.item(MenuItem::submenu("Insert", insert))
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.buttons([
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MenuItem::new("Cut").icon(IconName::Scissors),
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MenuItem::new("Copy").icon(IconName::Copy),
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MenuItem::new("Paste").icon(IconName::Clipboard),
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])
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.item(MenuItem::new("Gone").disabled(true))
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.item(MenuItem::new("Plain"))
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}
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/// A region whose right click opens `menu`.
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struct Region {
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root: FocusHandle,
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menu: fn() -> Menu,
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}
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impl Render for Region {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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let insert = Menu::new()
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.item(MenuItem::new("Row above"))
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.item(MenuItem::new("Row below"))
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.item(MenuItem::new("Column left"));
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let delete = Menu::new()
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.item(MenuItem::new("Delete row"))
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.item(MenuItem::new("Delete column"));
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let menu = Menu::new()
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.item(MenuItem::submenu("Insert", insert))
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.item(MenuItem::submenu("Delete", delete))
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.item(MenuItem::new("Plain"));
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FocusScope::new(&self.root).size_full().child(
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ContextMenu::new("region", menu)
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ContextMenu::new("region", (self.menu)())
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.size_full()
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.child(div().size_full()),
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)
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}
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}
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/// A region in a window `width` wide, its menu opened at `x`.
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/// A window `width` wide, `menu` opened at `x`.
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fn region(width: f32, x: f32, cx: &mut TestAppContext) -> &mut VisualTestContext {
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region_of(menu, width, x, cx)
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}
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fn region_of(
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menu: fn() -> Menu,
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width: f32,
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x: f32,
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cx: &mut TestAppContext,
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) -> &mut VisualTestContext {
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cx.update(|cx| {
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Theme::init(cx);
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crate::forms::bind_keys(cx);
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});
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let (_, cx) = cx.add_window_view(|_, cx| Region {
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root: cx.focus_handle(),
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menu,
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});
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cx.simulate_resize(size(px(width), px(600.0)));
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settle(cx);
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let at = point(px(x), px(20.0));
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right_click(point(px(x), px(20.0)), cx);
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cx
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}
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fn right_click(at: gpui::Point<Pixels>, cx: &mut VisualTestContext) {
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cx.simulate_mouse_move(at, None, Modifiers::none());
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cx.simulate_mouse_down(at, MouseButton::Right, Modifiers::none());
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cx.simulate_mouse_up(at, MouseButton::Right, Modifiers::none());
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settle(cx);
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cx
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}
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fn bounds(name: &str, cx: &mut VisualTestContext) -> Option<Bounds<Pixels>> {
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@@ -141,7 +177,7 @@ fn a_submenu_without_room_on_the_right_opens_on_the_left(cx: &mut TestAppContext
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rest_on_insert(cx);
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let parent = bounds("menu-panel-0", cx).expect("the menu");
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let sub = bounds("menu-panel-1", cx).expect("the submenu");
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// It meets the row's edge, as on the right, sliding in.
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// It meets the row's edge, as on the right.
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let edge = row("Insert", cx).left() + crate::motion::NUDGE;
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assert!(sub.left() < parent.left(), "{sub:?} left of {parent:?}");
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assert!(sub.right() <= edge, "{sub:?} leaves the rows of {parent:?}");
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@@ -165,3 +201,83 @@ fn rows_under_a_submenu_take_no_hover(cx: &mut TestAppContext) {
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"Plain under the submenu stayed unmarked"
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);
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}
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#[gpui::test]
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fn leaving_a_row_drops_its_delayed_open(cx: &mut TestAppContext) {
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let cx = region(1000.0, 40.0, cx);
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let insert = row("Insert", cx);
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move_to(insert.center(), cx);
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wait(aim::OPEN / 2, cx);
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let panel = bounds("menu-panel-0", cx).expect("the menu");
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move_to(point(panel.left() + px(1.0), insert.center().y), cx);
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wait(aim::OPEN, cx);
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assert!(!shown("Row above", cx), "padding is not the row");
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move_to(insert.center(), cx);
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wait(aim::OPEN / 2, cx);
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assert!(!shown("Row above", cx), "re-entry waits the full pause");
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wait(aim::OPEN / 2, cx);
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assert!(shown("Row above", cx));
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}
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#[gpui::test]
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fn leaving_the_menu_drops_the_delayed_open(cx: &mut TestAppContext) {
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let cx = region(1000.0, 40.0, cx);
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move_to(row("Insert", cx).center(), cx);
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wait(aim::OPEN / 2, cx);
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move_to(point(px(900.0), px(500.0)), cx);
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wait(aim::OPEN, cx);
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assert!(!shown("Row above", cx));
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}
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#[gpui::test]
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fn a_reopened_menu_forgets_the_old_hover(cx: &mut TestAppContext) {
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let cx = region(1000.0, 40.0, cx);
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move_to(row("Insert", cx).center(), cx);
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wait(aim::OPEN / 2, cx);
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right_click(point(px(500.0), px(300.0)), cx);
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wait(aim::OPEN, cx);
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assert!(!shown("Row above", cx));
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}
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#[gpui::test]
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fn leaving_a_crossed_row_keeps_the_submenu(cx: &mut TestAppContext) {
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let cx = region(1000.0, 40.0, cx);
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rest_on_insert(cx);
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let delete = row("Delete", cx);
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move_to(point(delete.right() - px(16.0), delete.center().y), cx);
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move_to(point(px(900.0), px(500.0)), cx);
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wait(aim::HOLD, cx);
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assert!(shown("Row above", cx), "Delete was abandoned");
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assert!(!shown("Delete row", cx));
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}
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#[gpui::test]
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fn a_disabled_row_drops_the_delayed_open(cx: &mut TestAppContext) {
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let cx = region_of(tools, 1000.0, 40.0, cx);
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move_to(row("Insert", cx).center(), cx);
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wait(aim::OPEN / 2, cx);
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move_to(row("Gone", cx).center(), cx);
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wait(aim::OPEN, cx);
|
||||
assert!(!shown("Row above", cx));
|
||||
}
|
||||
|
||||
#[gpui::test]
|
||||
fn aiming_across_icon_buttons_holds_the_submenu(cx: &mut TestAppContext) {
|
||||
let cx = region_of(tools, 1000.0, 40.0, cx);
|
||||
let insert = row("Insert", cx);
|
||||
let from = point(insert.left() + px(4.0), insert.center().y);
|
||||
move_to(from, cx);
|
||||
wait(aim::OPEN, cx);
|
||||
let sub = bounds("menu-panel-1", cx).expect("Insert's submenu");
|
||||
let paste = bounds("menu-button-1-2", cx).expect("the paste button");
|
||||
assert!(aim::toward(from, paste.center(), sub), "the crossing aims");
|
||||
move_to(paste.center(), cx);
|
||||
assert!(shown("Row above", cx), "crossing a button keeps it");
|
||||
move_to(row("Row below", cx).center(), cx);
|
||||
wait(aim::HOLD, cx);
|
||||
assert!(shown("Row above", cx), "the submenu was reached");
|
||||
move_to(from, cx);
|
||||
move_to(paste.center(), cx);
|
||||
wait(aim::HOLD, cx);
|
||||
assert!(!shown("Row above", cx), "resting on the button marks it");
|
||||
}
|
||||
Reference in new issue
Block a user