Tooling · Inspection: inspector, FPS meter, render counter and event logger
install_inspector draws gpui's debug inspector in Ely's look: a panel with the picked box's source, ids and box model, and its margin, border, padding and size drawn over the page through raise, since the panel scrolls. FpsMeter counts frames on the executor's clock and colors each by the frames it missed. RenderCounter counts the renders of the view that draws it. EventLogger lists the input that reaches what it holds, its canvas laid first so a child's stop hides nothing. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -6,6 +6,8 @@ use ely_gpui_component::{
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};
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use gpui::{AnyElement, App, IntoElement, ParentElement, Styled, Window, div, px};
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mod inspection;
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use super::Page;
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use crate::probe::probe;
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use crate::script::Step;
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@@ -15,16 +17,46 @@ pub const PAGE: Page = Page {
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number: 43,
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slug: "tooling",
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title: "Library Tooling",
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summary: "Tools for building with the library: this gallery, and a playground that edits a component live.",
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summary: "Tools for building with the library: this gallery, a playground that edits a component live, and tools that inspect a running window: its boxes, frames, renders and input.",
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render,
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script: &[
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Step::DownAt("button-playground", 472.0, 207.0),
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Step::UpAt("button-playground", 472.0, 207.0),
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Step::Shot("playground-loading"),
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Step::DownAt("inspect-button", 12.0, 12.0),
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Step::UpAt("inspect-button", 12.0, 12.0),
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Step::HoverAt("inspect-sample", 60.0, 30.0),
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Step::Shot("inspector-picking"),
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Step::DownAt("inspect-sample", 60.0, 30.0),
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Step::UpAt("inspect-sample", 60.0, 30.0),
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Step::HoverAt("inspect-button", 12.0, 12.0),
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Step::Shot("inspector-held"),
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Step::DownAt("inspect-button", 12.0, 12.0),
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Step::UpAt("inspect-button", 12.0, 12.0),
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Step::DownAt("fps-switch", 14.0, 10.0),
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Step::UpAt("fps-switch", 14.0, 10.0),
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Step::Wait(1200),
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Step::Shot("fps-measuring"),
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Step::DownAt("fps-switch", 14.0, 10.0),
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Step::UpAt("fps-switch", 14.0, 10.0),
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Step::DownAt("renders-apart", 200.0, 18.0),
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Step::UpAt("renders-apart", 200.0, 18.0),
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Step::DownAt("renders-apart", 200.0, 18.0),
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Step::UpAt("renders-apart", 200.0, 18.0),
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Step::Shot("renders"),
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Step::HoverAt("events", 40.0, 20.0),
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Step::HoverAt("events", 120.0, 30.0),
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Step::DownAt("events", 120.0, 30.0),
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Step::UpAt("events", 120.0, 30.0),
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Step::DownAt("events", 60.0, 60.0),
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Step::UpAt("events", 60.0, 60.0),
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Step::Type("Hi"),
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Step::Shot("events"),
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],
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};
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fn render(_: &mut Window, cx: &mut App) -> AnyElement {
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fn render(window: &mut Window, cx: &mut App) -> AnyElement {
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let inspection = inspection::sections(window, cx);
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div()
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.child(section(
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"ComponentGallery / Storybook",
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@@ -98,5 +130,6 @@ fn render(_: &mut Window, cx: &mut App) -> AnyElement {
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))),
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),
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)
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.children(inspection)
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.into_any_element()
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}
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