Project · Time and databases: a time tracker, a pomodoro, a database
TimeTracker times a task: a field names it, Start or Enter starts the clock and Stop ends it, the running time counting up by the executor's clock; the entries sit under it in hours and minutes with their total. The owner keeps what runs and what was spent, and a blank name starts nothing. PomodoroTimer runs focus, a short break, and after the last round a long one. A ring counts each phase down around the time left, dots count the rounds, Pause banks the time gone, and a phase that runs out moves on, waits for Start, and reaches the owner through window.defer. motion::ProgressRing gains a size and content inside, its stroke kept at the theme ring's weight, the content outside the per-turn glide. DatabaseView shows tasks five ways, switched from a strip that scrolls when narrow: a table, a board by status whose moves hand on the new status, a gallery of issue cards, a month calendar by due day, and a timeline from start to due, which counts the records without dates. Task gains a start day. Along the way: table rows, groups and details fill with min_w_full, so they stretch in the table's column and fill a virtual list alike; before, a table in a measured column drew rows at their words' width. The gallery script logs each probe it aims at. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -101,9 +101,9 @@ Ely GPUI Component. A component library for GPUI, in light and dark.
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- Trackpad momentum arrives as `TouchPhase::Moved` after `Ended`, so a gesture acts only between `Started` and `Ended` (`lists::SwipeableListItem`).
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- Quartz scroll events carry no window. The harness hands them to the window itself, placed in window points (`Step::Swipe`).
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- A chevron that opens and closes is `primitives::Disclosure`.
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- `uniform_list` does not stretch its rows; each row sets `w_full`.
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- `uniform_list` does not stretch its rows; each row sets `w_full`, or `min_w_full` when the same row also sits in a flex column, where it stretches (`tables::DataTable`).
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- Chapters import only earlier chapters, so a select of tree nodes lives in `lists` (`TreeSelect`) and reaches `forms::listing`.
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- Script clicks aim at a probe's corner, so a scripted target must fit in the window; a tall probe puts its top off screen.
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- Script clicks aim at a probe's corner, so a scripted target must fit in the window; a tall probe puts its top off screen. The log names each probe's bounds as the script aims, and a probe around content with no width of its own measures smaller than what it draws, so a scripted demo sets its width.
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- `scripts/check.sh` fails by its exit status; a pipe into `tail` hides it.
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- Reduced motion shortens animations to 1ms on the wall clock. Tests sleep past it between refreshes to see where one ends.
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- The test platform never runs next-frame callbacks, and its text metrics are simplified: each character takes a fixed advance. Tests refresh the window in place of the display link, and click where layout does not hang on text, such as padding and slots.
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