documents: an open block stays open while an overlay borrows focus
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A menu or dialog took focus, the open block wrote back and closed, and
the overlay handed focus back to a closed input: its command reached
nothing and the selection was gone. The block now waits for the overlay
to let focus go, and writes back only when focus lands elsewhere.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-10-14 17:01:42 -04:00
1 parent 6b033f3eb0
commit 6d90351423
7 files changed
+150 -15

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+41 -13
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@@ -10,6 +10,7 @@ use crate::{
modes::{at_edge, joint},
},
forms::{InputEvent, TextInput},
primitives::lent,
};
/// Where an opened block's caret lands.
@@ -114,29 +115,56 @@ impl MarkdownDocument {
}
});
window.focus(&input.focus_handle(cx), cx);
let subscriptions =
vec![
cx.subscribe(&input, |document, _, event: &InputEvent, cx| match event {
InputEvent::Blur => {
document.commit(cx);
}
InputEvent::Changed => {
document.typed += 1;
cx.emit(DocumentEvent::Changed)
}
_ => {}
}),
];
let subscriptions = vec![cx.subscribe_in(
&input,
window,
|document, _, event: &InputEvent, window, cx| match event {
InputEvent::Blur if lent(window, cx) => document.lend(window, cx),
InputEvent::Blur => {
document.commit(cx);
}
InputEvent::Changed => {
document.typed += 1;
cx.emit(DocumentEvent::Changed)
}
_ => {}
},
)];
log::info!("markdown document: block {range:?} opens");
self.open = Some(Open {
range,
input,
append,
lent: None,
_subscriptions: subscriptions,
});
cx.notify();
}
/// Keeps the block open while an overlay holds focus.
fn lend(&mut self, window: &mut Window, cx: &mut Context<Self>) {
let (Some(open), Some(holder)) = (self.open.as_mut(), window.focused(cx)) else {
return;
};
log::info!("markdown document: an overlay borrows the open block's focus");
let watch = cx.on_focus_out(&holder, window, |document, _, window, cx| {
let back = (document.open.as_ref())
.is_some_and(|open| open.input.focus_handle(cx).is_focused(window));
match (back, lent(window, cx)) {
(true, _) => {
if let Some(open) = document.open.as_mut() {
open.lent = None;
}
}
(false, true) => document.lend(window, cx),
(false, false) => {
document.commit(cx);
}
}
});
open.lent = Some(watch);
}
/// Writes the open block as one step; the edit made.
pub(super) fn commit(&mut self, cx: &mut Context<Self>) -> Option<(Range<usize>, usize)> {
let open = self.open.take()?;
+2
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@@ -80,6 +80,8 @@ struct Open {
input: Entity<TextInput>,
/// Opened past the end, to add a block.
append: bool,
/// Watches an overlay that borrowed focus.
lent: Option<Subscription>,
_subscriptions: Vec<Subscription>,
}
+95
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@@ -0,0 +1,95 @@
use gpui::{
AppContext as _, Context, Entity, FocusHandle, InteractiveElement as _, IntoElement,
KeyUpEvent, Keystroke, Menu, MenuItem, Modifiers, ParentElement as _, Render, Styled as _,
TestAppContext, VisualTestContext, Window, actions, div, point, px,
};
use super::{MarkdownMode, opened, press, text};
use crate::{
documents::{InlineFormat, MarkdownDocument},
menus::MenuBar,
};
actions!(lend_tests, [Bold, Away]);
/// A menu bar over a document, as an app lays them out.
struct Host {
document: Entity<MarkdownDocument>,
away: FocusHandle,
}
impl Render for Host {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.size_full()
.on_action(cx.listener(|host, _: &Bold, _, cx| {
(host
.document
.update(cx, |document, cx| document.format(InlineFormat::Strong, cx)))
.expect("formatted");
}))
.on_action(cx.listener(|host, _: &Away, window, cx| window.focus(&host.away, cx)))
.child(MenuBar::new("bar", cx.get_menus().expect("menus")))
.child(div().track_focus(&self.away).h(px(20.0)))
.child(self.document.clone())
}
}
fn host(cx: &mut TestAppContext) -> (Entity<MarkdownDocument>, &mut VisualTestContext) {
cx.update(crate::init_for_tests);
cx.update(|cx| {
cx.set_menus(vec![Menu {
name: "Format".into(),
items: vec![
MenuItem::action("Strong", Bold),
MenuItem::action("Away", Away),
],
disabled: false,
}])
});
let (host, cx) = cx.add_window_view(|window, cx| Host {
document: cx
.new(|cx| MarkdownDocument::new("alpha beta\n", MarkdownMode::Visual, window, cx)),
away: cx.focus_handle(),
});
cx.update(|window, _| window.activate_window());
cx.run_until_parked();
let document = host.read_with(cx, |host, _| host.document.clone());
press(0, Modifiers::none(), cx);
document.update(cx, |document, cx| {
let input = document.open.as_ref().expect("opened").input.clone();
input.update(cx, |input, cx| input.select(0..5, cx));
});
(document, cx)
}
/// Opens the bar's only menu and runs row `ix`.
fn choose(ix: usize, cx: &mut VisualTestContext) {
cx.simulate_click(point(px(12.0), px(10.0)), Modifiers::none());
cx.run_until_parked();
for _ in 0..=ix {
cx.simulate_keystrokes("down");
cx.run_until_parked();
}
cx.simulate_keystrokes("enter");
cx.simulate_event(KeyUpEvent {
keystroke: Keystroke::parse("enter").expect("a key"),
});
cx.run_until_parked();
}
#[gpui::test]
fn a_menu_acts_on_the_open_block_selection(cx: &mut TestAppContext) {
let (document, cx) = host(cx);
choose(0, cx);
assert_eq!(opened(&document, cx), "**alpha** beta");
}
#[gpui::test]
fn a_menu_that_moves_focus_away_closes_the_block(cx: &mut TestAppContext) {
let (document, cx) = host(cx);
choose(1, cx);
let open = document.read_with(cx, |document, _| document.open.is_some());
assert!(!open, "the block wrote back");
assert_eq!(text(&document, cx), "alpha beta\n");
}
+1
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@@ -370,6 +370,7 @@ mod block;
mod block_edges;
mod format;
mod history;
mod lend;
mod links;
mod look;
mod place;
+8
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@@ -210,6 +210,14 @@ pub(crate) fn take_focus(
state
}
/// Whether an open overlay holds the window's focus.
pub(crate) fn lent(window: &Window, cx: &App) -> bool {
cx.try_global::<Holders>().is_some_and(|holders| {
(holders.0.iter())
.any(|holder| holder.takeover.upgrade().is_some() && holder.focus.is_focused(window))
})
}
/// Returns focus to whatever held it before the overlay opened.
pub(crate) fn give_back(state: &Entity<Takeover>, window: &mut Window, cx: &mut App) {
let closed = state.downgrade();
+2 -1
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@@ -25,7 +25,8 @@ pub use divider::Divider;
pub use files::IconTheme;
pub(crate) use files::{file_icon, icon_theme};
pub(crate) use focus::{
CONTEXT as FOCUS_CONTEXT, Takeover, give_back, hand_back, hold_focus, tab_stop, take_focus,
CONTEXT as FOCUS_CONTEXT, Takeover, give_back, hand_back, hold_focus, lent, tab_stop,
take_focus,
};
pub use focus::{FocusNext, FocusPrev, FocusRing, FocusScope};
pub use ghost::DragGhost;