T04 window and shell: chrome, bars, rail, tabs, windows, dialogs, tray, badge, zoom
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@@ -1,4 +1,4 @@
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use gpui::{BoxShadow, Hsla, Rems, Size, point, px, rems, size};
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use gpui::{BoxShadow, Hsla, Pixels, Point, Rems, Size, point, px, rems, size};
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use super::{Mode, Theme};
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@@ -139,6 +139,71 @@ impl Theme {
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px_to_rems(160.0)
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}
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pub fn titlebar_height(&self) -> Rems {
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px_to_rems(38.0)
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}
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/// Room kept for the macOS traffic lights.
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pub fn traffic_light_inset(&self) -> Rems {
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px_to_rems(78.0)
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}
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/// Where the system traffic lights sit in a window this crate opens.
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pub fn traffic_light_origin(&self) -> Point<Pixels> {
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point(px(14.0), px(13.0))
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}
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pub fn progress_thickness(&self) -> Rems {
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px_to_rems(2.0)
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}
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pub fn about_window(&self) -> Size<Pixels> {
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size(px(360.0), px(400.0))
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}
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/// Update and crash windows.
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pub fn dialog_window(&self) -> Size<Pixels> {
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size(px(400.0), px(480.0))
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}
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pub fn splash_window(&self) -> Size<Pixels> {
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size(px(480.0), px(300.0))
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}
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/// A window's rem size at 100% zoom; gpui's own default.
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pub fn base_rem(&self) -> Pixels {
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px(16.0)
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}
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/// Gap between a mini window and the screen edge.
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pub fn window_margin(&self) -> Pixels {
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px(24.0)
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}
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/// One drawn traffic light.
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pub fn traffic_light(&self) -> Rems {
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px_to_rems(12.0)
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}
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/// A Windows caption button.
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pub fn caption_button_width(&self) -> Rems {
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px_to_rems(46.0)
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}
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/// Resize margin of a client-drawn window.
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pub fn window_inset(&self) -> Rems {
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px_to_rems(10.0)
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}
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pub fn rail_width(&self) -> Rems {
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px_to_rems(48.0)
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}
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/// Narrowest and widest window tab.
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pub fn tab_width(&self) -> (Rems, Rems) {
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(px_to_rems(96.0), px_to_rems(200.0))
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}
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/// Grab bar on a drawer.
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pub fn grip(&self) -> Size<Rems> {
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size(px_to_rems(36.0), px_to_rems(4.0))
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