T25b Generative: queue and results
GenerationQueue shows each job's picture or where it stands, its prompt and its progress, with Cancel, Retry and Remove as its state allows; new rows fold in. GenerationGrid lays a run's results out in their shape: breathing while they come, the picture once done, why one failed with Retry. VariationPicker shows the chosen variation large over thumbnails and ways on from it. ABCompareView sets two to four models' answers side by side, blind until a verdict. ImageCompare points to data_display::BeforeAfter. primitives::framed and checked_ratio now serve previews and generative alike. AGENTS.md records that gpui reads a &str picture as a web address, and that grid rows overgrow tiles that keep a ratio.
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@@ -1,17 +1,9 @@
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use std::{cell::RefCell, rc::Rc};
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use gpui::{KeyBinding, KeyUpEvent, Keystroke, TestAppContext, VisualTestContext};
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use gpui::{
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AppContext as _, Context, Entity, Focusable, IntoElement, KeyBinding, KeyUpEvent, Keystroke,
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ParentElement, Render, SharedString, Styled, TestAppContext, VisualTestContext, Window, div,
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px,
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};
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use crate::{forms, primitives::FocusNext, theme::Theme};
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use crate::{
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forms::{self, TextInput},
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generative::{AspectRatioPicker, PromptEnhancer, SeedInput, StylePreset, StylePresetPicker},
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primitives::FocusNext,
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theme::Theme,
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};
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mod results;
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mod settings;
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fn settle(cx: &mut VisualTestContext) {
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cx.run_until_parked();
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@@ -42,181 +34,3 @@ fn setup(cx: &mut TestAppContext) {
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cx.bind_keys([KeyBinding::new("tab", FocusNext, None)]);
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});
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}
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/// A prompt with its enhancer, a suggestion the test sets, and what it heard.
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struct Enhancing {
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field: Entity<TextInput>,
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suggestion: Option<SharedString>,
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heard: Vec<String>,
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}
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impl Render for Enhancing {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let (asked, resolved) = (cx.entity(), cx.entity());
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let enhancer = PromptEnhancer::new("enhancer", &self.field)
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.on_enhance(move |prompt, _, cx| {
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asked.update(cx, |view, _| view.heard.push(format!("asked {prompt}")))
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})
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.on_resolve(move |taken, _, cx| {
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resolved.update(cx, |view, _| {
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view.heard.push(format!("taken {taken}"));
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view.suggestion = None;
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})
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});
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let enhancer = match &self.suggestion {
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Some(text) => enhancer.suggestion(text.clone()),
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None => enhancer,
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};
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div().w(px(420.0)).child(enhancer)
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}
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}
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fn enhancing(cx: &mut TestAppContext) -> (Entity<Enhancing>, &mut VisualTestContext) {
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setup(cx);
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let (view, cx) = cx.add_window_view(|window, cx| Enhancing {
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field: cx.new(|cx| TextInput::new(window, cx)),
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suggestion: None,
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heard: Vec::new(),
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});
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cx.update(|window, _| window.activate_window());
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settle(cx);
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(view, cx)
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}
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#[gpui::test]
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fn enhance_asks_with_the_trimmed_prompt_and_use_this_takes_the_offer(cx: &mut TestAppContext) {
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let (view, cx) = enhancing(cx);
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tab(1, cx);
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cx.simulate_input(" a cat ");
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tab(1, cx);
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press("enter", cx);
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view.update(cx, |view, cx| {
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view.suggestion = Some("a fluffy cat asleep".into());
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cx.notify();
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});
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settle(cx);
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tab(1, cx);
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press("enter", cx);
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view.read_with(cx, |view, cx| {
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assert_eq!(view.heard, ["asked a cat", "taken true"]);
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assert_eq!(view.field.read(cx).text(), "a fluffy cat asleep");
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});
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assert!(field_focused(&view, cx), "the field takes focus back");
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}
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fn field_focused(view: &Entity<Enhancing>, cx: &mut VisualTestContext) -> bool {
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cx.update(|window, cx| view.read(cx).field.focus_handle(cx).is_focused(window))
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}
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#[gpui::test]
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fn keep_mine_leaves_the_prompt_as_written(cx: &mut TestAppContext) {
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let (view, cx) = enhancing(cx);
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tab(1, cx);
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cx.simulate_input("a cat");
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view.update(cx, |view, cx| {
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view.suggestion = Some("a fluffy cat".into());
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cx.notify();
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});
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settle(cx);
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tab(3, cx);
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press("enter", cx);
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view.read_with(cx, |view, cx| {
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assert_eq!(view.heard, ["taken false"]);
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assert_eq!(view.field.read(cx).text(), "a cat");
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});
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assert!(field_focused(&view, cx), "the field takes focus back");
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}
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/// Three presets, two ratios, a seed, and every pick heard.
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struct Picks {
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seed: Entity<TextInput>,
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style: SharedString,
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heard: Rc<RefCell<Vec<String>>>,
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}
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impl Render for Picks {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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let (styled, shaped) = (self.heard.clone(), self.heard.clone());
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let preset = |key: &str| StylePreset {
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key: key.to_string().into(),
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name: key.to_string().into(),
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picture: None,
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};
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div()
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.w(px(420.0))
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.child(
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StylePresetPicker::new(
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"styles",
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[preset("a"), preset("b"), preset("c")],
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self.style.clone(),
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)
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.on_select(move |key, _, _| styled.borrow_mut().push(format!("style {key}"))),
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)
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.child(
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AspectRatioPicker::new("ratios", [(1, 1), (4, 3)], (1, 1)).on_select(
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move |ratio, _, _| {
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shaped
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.borrow_mut()
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.push(format!("ratio {}:{}", ratio.0, ratio.1))
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},
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),
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)
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.child(SeedInput::new("seed", &self.seed))
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}
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}
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fn picks(
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cx: &mut TestAppContext,
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) -> (
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Entity<Picks>,
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Rc<RefCell<Vec<String>>>,
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&mut VisualTestContext,
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) {
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setup(cx);
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let heard = Rc::new(RefCell::new(Vec::new()));
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let store = heard.clone();
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let (view, cx) = cx.add_window_view(|window, cx| Picks {
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seed: cx.new(|cx| TextInput::new(window, cx)),
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style: "a".into(),
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heard: store,
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});
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cx.update(|window, _| window.activate_window());
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settle(cx);
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(view, heard, cx)
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}
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#[gpui::test]
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fn tabs_reach_each_tile_and_chip_and_enter_picks_it(cx: &mut TestAppContext) {
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let (_, heard, cx) = picks(cx);
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tab(1, cx);
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press("enter", cx);
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tab(1, cx);
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press("enter", cx);
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tab(3, cx);
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press("enter", cx);
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assert_eq!(
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*heard.borrow(),
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["style b", "ratio 4:3"],
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"the chosen tile stays quiet"
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);
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}
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#[gpui::test]
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fn a_seed_keeps_digits_and_the_die_rolls_one(cx: &mut TestAppContext) {
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let (view, _, cx) = picks(cx);
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tab(6, cx);
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cx.simulate_input("12a3");
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view.read_with(cx, |view, cx| {
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assert_eq!(SeedInput::read(&view.seed, cx), Some(123))
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});
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tab(1, cx);
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press("enter", cx);
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view.read_with(cx, |view, cx| {
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let text = view.seed.read(cx).text().to_string();
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assert_ne!(text, "123", "the die rolls a new seed");
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assert_eq!(
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SeedInput::read(&view.seed, cx).map(|seed| seed.to_string()),
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Some(text)
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);
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});
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}
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