T10b feedback: error views with 404, 403, maintenance and offline, error boundary, drawn results, confirmation card, saving, sync and connection lines, countdown and timer with rolling digits
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use std::{f32::consts::TAU, rc::Rc, time::Duration};
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use gpui::{
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Animation, AnimationExt, App, ElementId, IntoElement, ParentElement, RenderOnce, Styled,
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Window, div, prelude::*, radians,
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};
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use super::messages::rise;
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use crate::{
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buttons::{Button, ButtonVariant},
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forms::Run,
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primitives::{Icon, IconName},
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shell::{Connectivity, connectivity_dot},
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theme::{ActiveTheme, IconSize, TextSize},
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typography::format::plural,
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};
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/// One turn of a working sync icon.
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const TURN: Duration = Duration::from_millis(1400);
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/// Where a save stands.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum SaveState {
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Saving,
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Saved,
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Failed,
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}
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/// A quiet line for autosave: saving, saved, or failed with Retry.
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#[derive(IntoElement)]
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pub struct SavingIndicator {
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id: ElementId,
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state: SaveState,
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on_retry: Option<Run>,
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}
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impl SavingIndicator {
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pub fn new(id: impl Into<ElementId>, state: SaveState) -> Self {
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Self {
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id: id.into(),
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state,
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on_retry: None,
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}
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}
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pub fn on_retry(mut self, handler: impl Fn(&mut Window, &mut App) + 'static) -> Self {
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self.on_retry = Some(Rc::new(handler));
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self
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}
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}
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impl RenderOnce for SavingIndicator {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let theme = cx.theme();
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let colors = &theme.colors;
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let (icon, text, tone) = match self.state {
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SaveState::Saving => (IconName::CloudUpload, "Saving…", colors.fg_muted),
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SaveState::Saved => (IconName::CloudCheck, "Saved", colors.fg_muted),
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SaveState::Failed => (IconName::CloudAlert, "Couldn't save", colors.danger),
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};
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let retry = (self.id.clone(), "retry");
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let line = div()
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.flex()
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.items_center()
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.gap_1p5()
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.text_size(theme.text_size(TextSize::Sm))
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.text_color(tone)
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.child(Icon::new(icon).size(IconSize::Sm).color(tone))
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.child(text)
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.when_some(
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self.on_retry.filter(|_| self.state == SaveState::Failed),
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|line, run| {
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line.child(
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Button::new(retry, "Retry")
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.variant(ButtonVariant::Link)
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.on_click(move |_, window, cx| run(window, cx)),
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)
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},
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);
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rise(self.id, self.state, line, window, cx)
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}
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}
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/// Where a sync stands; `Syncing` counts what is left.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum SyncState {
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Synced,
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Syncing(usize),
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Paused,
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Failed,
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}
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/// A line for background sync. Its arrows turn while it works.
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#[derive(IntoElement)]
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pub struct SyncStatus {
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id: ElementId,
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state: SyncState,
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}
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impl SyncStatus {
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pub fn new(id: impl Into<ElementId>, state: SyncState) -> Self {
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Self {
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id: id.into(),
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state,
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}
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}
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}
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impl RenderOnce for SyncStatus {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let theme = cx.theme();
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let colors = &theme.colors;
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let still = theme.reduced_motion;
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let (icon, text, tone) = match self.state {
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SyncState::Synced => (
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IconName::CloudCheck,
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"Up to date".to_string(),
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colors.fg_muted,
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),
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SyncState::Syncing(left) => (
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IconName::RefreshCw,
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format!("Syncing {}", plural(left as u64, "item", "items")),
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colors.fg_muted,
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),
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SyncState::Paused => (
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IconName::CirclePause,
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"Sync paused".to_string(),
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colors.fg_muted,
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),
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SyncState::Failed => (
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IconName::CloudAlert,
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"Sync failed".to_string(),
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colors.danger,
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),
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};
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let icon = Icon::new(icon).size(IconSize::Sm).color(tone);
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let icon = if matches!(self.state, SyncState::Syncing(_)) && !still {
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icon.with_animation(
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(self.id.clone(), "turn"),
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Animation::new(TURN).repeat(),
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|icon, t| icon.rotate(radians(TAU * t)),
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)
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.into_any_element()
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} else {
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icon.into_any_element()
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};
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let line = div()
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.flex()
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.items_center()
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.gap_1p5()
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.text_size(theme.text_size(TextSize::Sm))
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.text_color(tone)
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.child(icon)
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.child(text);
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let phase = std::mem::discriminant(&self.state);
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rise(self.id, phase, line, window, cx)
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}
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}
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/// A dot and a word for a live connection: connected, reconnecting or offline. `shell::OfflineIndicator` is the pill that shows while offline or reconnecting, and briefly once back.
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#[derive(IntoElement)]
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pub struct ConnectionStatus {
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id: ElementId,
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state: Connectivity,
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}
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impl ConnectionStatus {
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pub fn new(id: impl Into<ElementId>, state: Connectivity) -> Self {
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Self {
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id: id.into(),
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state,
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}
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}
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}
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impl RenderOnce for ConnectionStatus {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let theme = cx.theme();
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let text = match self.state {
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Connectivity::Online => "Connected",
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Connectivity::Reconnecting => "Reconnecting…",
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Connectivity::Offline => "Offline",
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};
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let line = div()
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.flex()
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.items_center()
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.gap_2()
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.text_size(theme.text_size(TextSize::Sm))
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.text_color(theme.colors.fg_muted)
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.child(connectivity_dot((self.id.clone(), "dot"), self.state, cx))
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.child(text);
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rise(self.id, self.state, line, window, cx)
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}
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}
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