Rendering · gallery page: a banded field drawn at device pixels, its slider bumps the revision; the gallery builds on Linux
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@@ -0,0 +1,100 @@
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use std::hash::{DefaultHasher, Hash, Hasher};
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use ely_gpui_component::{forms::Slider, rendering::RenderSurface, theme::ActiveTheme};
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use gpui::{
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AnyElement, App, DevicePixels, Hsla, IntoElement, ParentElement, RenderImage, Rgba, Size,
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Styled, Window, div, px,
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};
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use image::{Frame, RgbaImage};
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use super::Page;
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use crate::{
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probe::probe,
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step::Step,
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ui::{keep, section, set},
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};
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pub const PAGE: Page = Page {
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number: 44,
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slug: "rendering",
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title: "Rendering",
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summary: "Pixels the host draws at the box's size in device pixels, drawn again for a new size or content.",
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render,
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script: &[
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Step::Click("surface-slider"),
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Step::Key("right"),
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Step::Key("right"),
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Step::Wait(300),
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Step::Shot("moved"),
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],
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};
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/// Where the sources sit, as shares of the frame; the first moves.
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const SOURCES: [(f32, f32); 3] = [(0.2, 0.5), (0.62, 0.3), (0.78, 0.74)];
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const BANDS: f32 = 8.0;
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fn render(window: &mut Window, cx: &mut App) -> AnyElement {
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div().child(surface(window, cx)).into_any_element()
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}
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fn surface(window: &mut Window, cx: &mut App) -> impl IntoElement + use<> {
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let place = keep("surface-place", || 0.2, window, cx);
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let at = *place.read(cx);
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let colors = &cx.theme().colors;
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let (ground, ink) = (colors.sunken, colors.accent);
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section(
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"RenderSurface",
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"The host draws every pixel of each frame at the box's size in device pixels, here a field of three sources in contour bands. The slider moves a source; the frame draws again only for a new size or revision. Shaders, cameras, video and other GPU work run on the host's side and hand their frames in: gpui shares no device, so zero-copy textures and Metal, OpenGL, Vulkan or Direct3D surfaces have no way in.",
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cx,
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)
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.child(
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div().w(px(720.0)).child(
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RenderSurface::new("field", 2.0, move |size, _| field(size, at, ground, ink))
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.revision(revision(at, ground, ink)),
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),
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)
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.child(probe(
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"surface-slider",
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div().w(px(320.0)).child(
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Slider::new("surface-place", f64::from(at) * 100.0)
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.step(5.0)
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.on_change(move |next, _, cx| set(&place, next as f32 / 100.0, cx)),
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),
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))
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}
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/// What the frame reads, so a theme fade draws it again.
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fn revision(at: f32, ground: Hsla, ink: Hsla) -> u64 {
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let mut hasher = DefaultHasher::new();
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for value in [at, ground.h, ground.s, ground.l, ink.h, ink.s, ink.l] {
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value.to_bits().hash(&mut hasher);
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}
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hasher.finish()
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}
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/// The field at `size`, one source at `at` across, banded from `ground` to `ink`, in BGRA.
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fn field(size: Size<DevicePixels>, at: f32, ground: Hsla, ink: Hsla) -> RenderImage {
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let (width, height) = (size.width.0 as u32, size.height.0 as u32);
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let (ground, ink) = (Rgba::from(ground), Rgba::from(ink));
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let reach = height as f32 * 0.22;
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let mut sources = SOURCES.map(|(x, y)| (x * width as f32, y * height as f32));
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sources[0].0 = at * width as f32;
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let pixels = RgbaImage::from_fn(width, height, |x, y| {
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let heat: f32 = sources
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.iter()
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.map(|(sx, sy)| {
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let (dx, dy) = ((x as f32 - sx) / reach, (y as f32 - sy) / reach);
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1.0 / (1.0 + dx * dx + dy * dy)
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})
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.sum();
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let band = (heat.min(1.0) * BANDS).floor() / BANDS;
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let mix = |from: f32, to: f32| ((from + (to - from) * band) * 255.0).round() as u8;
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image::Rgba([
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mix(ground.b, ink.b),
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mix(ground.g, ink.g),
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mix(ground.r, ink.r),
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255,
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])
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});
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RenderImage::new(vec![Frame::new(pixels)])
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}
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